Quote Originally Posted by ZERO View Post
I always thought of the real value of over leveling was to grant addational xp as a way to discourage the use of over leveled races or have a trade off for their usage. In the old server we found people would whore races less as a result of that system.

However, I do agree that in some cases the amount of xp rewarded would be crazy which is why I suggest a cap at a difference of 100 over levels or 400xp. I do not see how it is going to make much of a difference when your beyond 100 over levels above another player and so the xp rewarded should stop making a difference at that point.

Such a system would also result in a level 200 over leveled eva (100 normal levels and 100 over levels) granting 800xp to a new race. The reward for killing such a high level eva (when it is eventually released again in the future) makes logical sense.

Also please note that this system will take into account if your race is overleveled.

---------- Post added at 04:32 PM ---------- Previous post was at 04:29 PM ----------

Actually on that note if one over leveled race killed another over leveled race I could just give no bonus at all regardless of the level difference.
ZERO when you release eva I would suggest a carrot on the stick like approach with it, make it so only a handful of players can get it. This will help with the race whoring big time. i.e.
Human is level 200 and Undead is level 40, if your racing to get to eva, the xp difference between one level on human and undead is massive, so massive they will end up playing undead over human.
By carrot on the stick I mean that eva should be updated every so often with a higher level cap.