Still looking forward to a more efficient balancing mod that Zero is working on (still?). But while things may not appear in balance, 22-4 is not necessarily a proper gauge I've learned. There are levels of balance in the game (player vs. player/ team vs. team/ race vs. race, etc), and though a map may end with that score, the individual rounds may be more or less interesting depending on the other balances. For instance, while you may have a spidey rush for a few rounds, the next round your team may all buy laces and ward the shit out of him when he tries it again, and go further by annihilating the opposing team. After taking a break for two months, I admit the T vs. T may be outta wack at times, but that's when choosing the right race (assuming you put in the necessary time to make more races available) and your knowledge of counters, the R vs. R aspect can really make or break a winning streak.
It's more than one vaga rushing the team and killing players that causes a 22-4 score. It's that in CONJUNCTION with teammates not saving up for a laces and/or working together to ambush the vaga. In this aspect, the races - which are constantly being balanced/discussed if you look at the threads - have their drawbacks that opponents can utilize to counter an opponent or team.
Take some time off, play some other mods, and when you feel like coming back, please do. From experience, I can attest the servers and community make the good times far out-way the bad ones.