yes.
Personally, when it comes to "pushes", it shouldn't really be gliding a crate VERRY slowly. If anything? I wish you could make it so that zombies can really RAM a crate when pressing e, with a decent crate push-knockback, and then there would be an inner cooldown of strong pushes ...
this will cause the cades to seem more realistic, since zombies will most likely RAM obstacles, stop, run into obstacle and ram it again. until finally smthn comes loose in the back.
Zero, imagine a zombie at the door, SPAMMING the "use button", i can see the following effect on the crate due to the "cooldown":
Strong knockback Push for 1 second-> current slow push for 3 seconds-> STRONG knockback push -> current slow push for 3 seconds... etc...
this might cause cades to become slightly more fragile, but also forces zombies to be at shooting range to really break cades.








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