Quote Originally Posted by ZERO View Post
Here is the list of maps to test:
aim_ag_texture_city_advanced
aim_ag_texture2
aim_shadow
fy_complex
geek_mspacman
gg_aim_ag_texture_jungle-l
gg_aim_shotty
gg_deagle5
gg_fy_funtimes
gg_mario_vs_wario
gg_natus_v2
gg_ruins_dawn
gg_temple_arena
gg_wmd_cellular
gg_wmd_pulsar
knas_Speedcastle64_CSS
playground_x_s

---------- Post added at 04:28 PM ---------- Previous post was at 04:15 PM ----------

Bad maps:
aim_shadow
gg_aim_shotty -too small
i think the Hang'em high halo map (huge grey-ish map with 2 teleporters) would be ideal for this kind of server? in gg it's too slow paced and huge, but it might actually work out here considering you can have spawn points all over.
(sorry i dnt have the map link and actual name memorized, but it's on our gg server)

also, gg_octasky was removed from gg because it was a big map and slow paced,
i think it might work here too, im suggesting it before actually officially posting an [add] thread since already had it before : http://cssgg.gamebanana.com/maps/145097