Results 1 to 10 of 12

Thread: Regarding GG DM FFA Improvements

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. Default

    The reason it's two/four is because that's the way it relates to stats.

    Nade music is fine, but a client menu to switch it off would be awesome. The sound is intrusive as it lets everyone know were you are. I love this feature. As you all know, I explicitly target the nsder for knifing.

    I still think the pace is too slow. I would even go as far to say that the server would be more successful with a one kill level. 2 kills with more than ten if you must.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  2. Default

    It does not let anyone know where you are it plays the sound to the clients directly. The kill requirement was already reduced to 3.



  3. Default

    When you and I tested it, the music got louder as I got closer and per channel (direction), in turn telling me where you were. This is what I meant. I've successfully knifed a few nader's this was. Most recently brett and mass, yesterday. I remember you saying that it was gonna be changed though. About to hop on and find out.


    Edit: Yep, was fixed.
    Last edited by Steamer; 04-09-2013 at 05:55 PM.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  4. Default

    I changed the code so that it does not do that. If you think that it still is then we have proven the existence of confirmation bias.

    The music is sent to each player individually not a play all but individually.

    Oh now I see your edit lol



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •