GW is based off strategically setting up your build for relevant situations. Yea any average player can join and play the game and find it rewarding but beyond that, skill is required. Its one of the fundamental Principles that has set GW apart from other MMOS. Having only 8 skill slots, means you need to critically think about your build and what to use. It has always been a game that reward players who were above and beyond the average player yet at the same time, making a fun and addicting game for average players.


As for the "no dedicated roles" i am implying that no class has a dedicated role. There is not a healer class or a tank class or a dps class. There are classes that can be fine tuned to meet your role needs, thus encouraging team work.