yeah, this race needs to proc insanely imho to be actually viable considering that it needs to get up close and personal, while getting damaged to rly power up.
please tell me the "health gain" can overcap it's original starting hp, right? like santa/undead ?
im guessing the third ability is basically JUST a lace disabler? considering i cant think of any other item with range indicator?
i mean it's a nice skill to have, just very situational and it could use a better power? maybe if it can temporarily disable ALL item procs (wherther offensive like mask, defensive like helm or tactical like lace) on enemies within a radius for a short period of time. basically allowing the alchemist and teammates to nuke down an opponent for a very short period of time?
also, is that "disabler" skill on a cooldown? or consumable counts?
the ultimate, is it EXACTLY bloodmage's current ulti? or does is the ground set on fire momentarily as a scroching/damaging fire effect for a short duration after the proc is activated?








Register To Reply