In the case of this one it came of the need to fill the role of a support class race the BM used to fill until it gets changed back to how it is supposed to work. As usual if I make a new race I want the abilities or at least one of them to be very unique and give the race something that will define it. If you look at all the races on the server now you notice how although some can be similar you can always tell what race is what b/c their external skills and playing style are so uniquely defining. It is also this uniqueness that I hope keeps players interested in the server as the races are not all just simple rehashes of the same thing over and over. As a result there is not going to be anyone that usually comes up with a here is all the skills exactly what your looking for in a new race.

In the case of this one I was watching FMABH when it was clear that a new race would be needed for the BM update. Thus I decided it would be an Alchemist. So I then went out looking for skills from other race ideas that fit with the race idea of an Alchemist. I then needed to find ideas from other races that could be altered to fit the character of this race and to work together with its other abilities to not be overpowered. The result of this research is what we have here. Sometimes this means getting rid of abilities that I originally wanted and replacing them with something more unique and defining. For example this race was going to have ability of the phosphors stone. When your team kills a player on the other team and then a teammate dies they can come back. I decided that in practice that there is currently enough resurrection style races, will there be more in the future yes but not not. Second the way that the skill was going to be used in play would not have a defining impact on the race. So I had to get rid of this ability and find something that would be just as useful but more unique and that worked with its other abilities in a logical manor.