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rare error where one of the 2 dimensional arrays gave a memory access error has been corrected. Now only the parts of the memory system that are deployed at that time will be cleaned. I have checked and the secondary function already accounts for a late load possibility. Note that there will be an error created if an item unloads during the effect period of the item transmutation. There is no efficient way to avoid this other than not unloading items when the race is actively in use (not a major issue in real world conditions)
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