Name: The Limey Thief
Steam id : STEAM_0:0:14375958
Banned by: Cyber
Reason: Walls and possible aim assist.
Link to ban: http://www.ibisgaming.com/sourcebans...375958&Submit=
Demo attached.
Other proof: He has a VAC ban, and he's banned from 4 servers for hacks (notably walls and VAC imports) (google his id)
Note:
I have to admit that this one isn't that obvious in game to learn his pattern.
i had to download the demo because he knows what he's doing to avoid detection:
notice how everywhere he goes he is SAFE throughout the entire game (especially halfway). His movements and choice of "safe paths" (random each time) allow him to go around enemies without having to react to them through the walls.
Like notice when he goes T bridge, CT V ramp, T bottom right corner under ramp, etc and when he doesnt, when stops, when he goes to T spawn, when he waits for no reason, when he seems to be "searching" or waiting for something aiming at a corner. etc...
Ticks:
12k shot.
20k watches through walls
23k traces
33k walls (traces and waits for steamer to come back out again).
37k looked snappier in game... still ns tho..
44k... Notice how in every tick before that tick. when no enemy was on the V ramp, he kept going out immediately to try to camp to
corner... but this time, steamer beat him to it, so he was walking
out, then STOPS for no reason, and roudns the corner in defense
mode, shooting directly at steamer.
51K, rounds the corner tracing the guy crouched, thinking he's outside of vent...
64k aim tug.
69k not conclusive, but look at his motion, he's preferring his right side because he kept focusing on smthn behind that wall.
79K EVEN his nade throw tugs to the head...
87k ok fine, shady killed a teammate up top. but he could have went right or left... he just chugs it to the right without hesitation or moving backwards for more vision..
In fact I personally would have chugged it to the left side if I have no vision or sound because shady would have most likely went left after killing the teammate to go on to to the next room to roam instead of sticking in the same room where he killed the guy on radar. This guy just 'assumed' shady will go towards the Ramp, which happens to be a dead end? why?
Well, in wireframe, he traced him twice and waited for the exact moment shady chose to go in the right direction, so that he knows where to throw it.
90k. keep waiting for the guy in window. throws the nade conveniently when the guy walks forward. ( i remember in game wondering what he's waiting for, either throw it because the guy recently had a teamfight here, or dont throw it at all... he chose to wait, and then throw it without sound or radar... the logic baffles me if not walls.)
91k snappy much"?. he pretends to fuck aroudn with his mouse due to the snappyness of the shot
94700 first time he goes through that corner and STOPS again (like what happened with steamer tick) because he knows someone is camping around that corner... he decides to stick around behind wall though, because he saw the guy at bottom right, and he couldnt resist trying to nade him from his spot, without getting shot by ally)
103k-105k notice where he aims the entire time: waiting for someone to get close to window, then aims at guy in vent, then tries to get top left corner bcos he saw through walls that he was still there... (granted teammate saw him on radar, still, just reference point to how convenient his entire gameplay is.) These are not conclusive alone , but just look at his micro aiming.
Rememeber throughout the map, notice that since half the map until the end, he was never surprised by soemone jumping him? always taking random roads, but never taking the road where people will be waiting for him?