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Thread: Scramble v1.0.0 [WCS]

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    Can we suggest that it doesn't require 75% of the votes?

    perhaps have it so that it's roughly 55% ? perhaps with a vote weighing MORE if coming from a person on the WINNING team?
    because i have been getting complaints from players that !scramble almost never being accepted when the winning players group up and decide to not vote against scrambling....

    usually that's not a problem , but with the abundant player cuntness and vaginanism on the servers currently... i can see this as a potential problem.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    Would it be possible to have it instead create/balance the teams? The most accurate way to balance the teams would probably be to average the teams K/D ratio and swap people so that they are as close as possible.

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    Scrambling process:

    • get players with high current kdr, check in their allies who is the least victim to that player (this is to counter those who always stack team together, looking at u ronnie and yoshir), and split them.
    • Then balance current players to have the closest average SKILL level on both sides and then by kdr IF there are any players that are currently in the top 20.
    • Remove the whole discount system we have, it's being abused by players joining the loosing team after carrying the winning team... or after winning team no longer has any edge. Unless zero makes it so that you only get the discount IF you WERE on that loosing player team for the duration of the losses... not if u just happened to "conveniently" join a loosing team. And this way you dont have to restart hte map, just start a new round with current scores





    • In fact i am about to propose a whole new economy system for wcs: Killing sprees and shutdowns, just like in league of legends:
      • We can easily check how many kills a player has had since their last death, calculate a spree.
      • Depending on how big of a spree that player was on (for example 5 kills spree) and someone on the other team kills that player. That lucky bastard will get 5 x deathmoney instead of normal system.
      • The more a player is being killed (simply check their current in game kdr), the LESS amount of money they return on win. this is to balance those games where someone repeatedly hunt down weak players at start while stacking a strong team.
      • Perhaps suggest some sort of "assists" system, where you can check if a player did more than 30% of dmg to a player before that target died by an ally, and give % of money to the assistant.

    • This will make it so that people can no longer abuse the "team sided" buffs, but instead WORK TOGETHER to kill off HIGH priority targets that are currently carrying the enemy team on a killing spree.
    • Hell i would throw bonus money or xp for killing off cuntsacks on enemy team that are currently on a maxed human, jack, molecule, spidey, and hell even vagas i dnt mind.





    • and finally. JUST. DO. SOMETHING. about that fucking op ass human race, and this current meta needs to be changed.




    • Although I don't like balancing wcs by making it less like wcs...I support zero's suggestion to have an anti-stack race, for example a race which has an ability (among others) that allows said player to SELECT A SKILL out of 40 x 5 list of skills in the game, and have that skill have 25/35/45/60/75 % LESS chance to proc on them. another ability could be so that an enemy player does LESS damage (or chance to dodge) the more XP that player has on that race COMPARED TO HIS OTHER RACES. (i.e if u play all races equally and are a veteran, u shoiuld be fine, but if u ONLY play human race and never other races...u do less damage while on THAT race) .
    • So if some fucking cunt nugget is whoring human throughout the entire fucking game, a bunch of player can hop on anti-meta , or what i call the new "Metanull" race (which can be given away as a starting race lv 0 for new players and only have 10 levels or smthn FREE as starter), and with more people on that race blocking the SAME ability, it would FORCE that motherfucking human (or other) dick off that fucking race for as long as they stay on that Metanull race, and force them to change tactics...
    • This metanull lv 0 race might actually be a way to allow new players to learn the skills they need to "disable" and know what is killing them, and how to counther them by playing a starter race specifically to tutor them how to counter big races.


    Thoughts?
    "What" , your thoughts don't count as we already argued about this.
    Last edited by CYBER; 06-02-2014 at 03:08 AM.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    Quote Originally Posted by CYBER View Post
    Thoughts?
    "What" , your thoughts don't count as we already argued about this.
    I laughed.

    What, while Cyber may not wish to argue, I would love to hear your point of view.

    We may want to consider breaking these other changes into different threads and keep this one for the Scramble plugin. Up to you guys though, I don't care that much.

  5. #5

    Default

    Quote Originally Posted by Passarelli View Post
    Would it be possible to have it instead create/balance the teams? The most accurate way to balance the teams would probably be to average the teams K/D ratio and swap people so that they are as close as possible.
    i started to post about it being about balance

    but i remembered that this is a scramble, not a team balance thing so i kinda didn't :-/


    i'd post about what cyber and What said but this is about the plugin, i'll go to cyber's thread tomorrow :P
    A programming genius called HEAP
    Had trouble in getting to sleep
    So he made his lambs troup
    through a huge FOR-NEXT loop
    FOR 1 TO 10000: NEXT sheep.

  6. #6

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    what cyber and What said, perhaps even a better tracker for the idiots that don't read rules or don't care

    can't be that hard to detect if someone is doing what What said, automate it, and give punishment based on it


    though i imagine that'd be a delicate process :-/
    A programming genius called HEAP
    Had trouble in getting to sleep
    So he made his lambs troup
    through a huge FOR-NEXT loop
    FOR 1 TO 10000: NEXT sheep.

  7. Default

    It is already set to .7 not .75 as I knew .75 would be too high. Currently it rounds nearest but I could have it round floor instead if you think the .0x factoring is making a big difference. I could make it so that it also globally declares the name of the user who just voted for !scramble if you all want.

    I have found that there is no way to stop the scoreboard info b/c even if it could be suppressed they can just run a status command in console although now that I think of it I should be able to intersect that command and send a null response. On that note I will look into scoreboard suppression again although I believe that it gets sent client side so I might not be able to block it. Can you see it when hit by a flash bang? There must be something that I can send to a clients system that will remove it.



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    i personally think 0.7 is still too high imho. Should be 0.55 or .6 at max bcos to get to that minimum number of votes here, it would imply that the majority of the loosers AND a 10% of the winners think the game is not fun... And you have to consider the fact that the winners will usually want to keep winning and stacking....
    Unless you make it so that it forces an automatic !scramble if a certain team won 3-4 in a row...

    but i think we agree the big problem with that would be the money discount system.



    Zero if i want to suggest a new monetary "economy" system for wcs that would be COMPATIBLE with a 3-4 round team streak automatic !scramble, as a plugin that needs to be custom made, should i document it in the parent directory?
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  9. Default

    .7 is just about perfect. Too low and it opens itself up for petty abuse. Nearly everyone here claims that they do not stack and that they want fair teams. If that is truly the case, than it shouldn't be a problem to get a scramble if the teams are lopsided, especially with .7, since that would assume the entire team getting pwned will vote for it, it will need only a handful of players from the other team.
    I hit Brett right in the feels.

  10. #10

    Default

    Quote Originally Posted by What View Post
    .7 is just about perfect. Too low and it opens itself up for petty abuse. Nearly everyone here claims that they do not stack and that they want fair teams. If that is truly the case, than it shouldn't be a problem to get a scramble if the teams are lopsided, especially with .7, since that would assume the entire team getting pwned will vote for it, it will need only a handful of players from the other team.
    handful of players from the other team, getting a handful of people, who are winning, to want to risk losing, will be hard

    also i don't think it is that easily abused since if voted for it lasts for 3 rounds, the worse case scenario is that it keeps getting voted for every 3 maps and the server stays scrambled for extended periods of time... which isn't that terrible :-/
    A programming genius called HEAP
    Had trouble in getting to sleep
    So he made his lambs troup
    through a huge FOR-NEXT loop
    FOR 1 TO 10000: NEXT sheep.

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