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Thread: 005 Blood Mage [40] v1.0.1

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    Quote Originally Posted by Wolfenstinger View Post
    Would like to request the Curing Ritual cost $250 instead of $100.

    Reasoning : $100 is enough for 50HP at round 1. Or 200 if you don't buy. Depending on the player. $250 is enough for a heal or 3 at least. Later when his team is winning, it'll still be completely situational for the Blood Mage is free to play Offensively and heal himself up to ~100HP or sit back defending for ~300HP+.

    What if the cost was 300/275/250/225/200$ at start (based on how many points in ultimate), but the cost of the ultimate REDUCES by 1$ for every second elapsed in the round?

    This would make the race less about being instantly bulky at round 1 or start, but becomes more of a lategame sustain race the more time you're on it in the round? Especially seeing as the Bloodmage is usualy limited to 2 per team?
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  2. #2

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    I figured a $250 flat rate would be fine, as its a simple healing spell that can affect the littlest calculations.

    Rank 1-6 (15 / 17 / 19 / 21 / 23 / 25). Also there is no Team Restrictions on Blood Mage. You only assume "2 per team" because all you really need is "2 per team" to sit back and look pretty. Also based off the Blood Mage's kit as a whole, he's got as many on-hit effects as a =Jack=. Also since he can mug people for a couple dollars here and there, and kill for $300, it'll be fine. The easiest counter to all of this is to rush the Blood Mage without penalty since he can't mass light people on fire anymore. At least then you won't get one-shotted after killing him (stupid Hell's Demon)

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