
Originally Posted by
CYBER
im in. what the heck.
but im curious, isn't the setup mafia sided?
im curious how the games ended up with those ratios before (that u posted) when night deaths can find out all the roles that were dead before, but not the dead scenes?
I find that town already has MAJOR communication issues and ZERO cooperation or plan making...
so when u add that no input on roles that died at night, along with mafia day time talk... I can almost certainly bet that it will be a 99.99% town LOSS.
so am i missing something in the setup that favors town a bit to balance this compared to a normal game?