So, I was thinking about trying something different, and messed around with a known open setup on mafiascum. Tweaked it a bit and added some customization, originally it was a 12 player setup, but we can add up to 15 players if we get enough people. There will be 2 Mafia factions and the Town, basically. The roles go as follows:
(12) Players
2 Mafia Members
2 Werewolves
2 Town Masons
1 Town Seer
1 Town Faith Healer
4 Vanilla Townies
Here is the info for all the roles, but the generic roles (Roleblocker, Faith Healer, Vigilante, PGO) can be found on Mafiascum. IF YOU HAVE QUESTIONS ABOUT THE ROLES MESSAGE ME ON HERE OR STEAM
LYCANTHROPES (MAFIA FACTION)
Werewolf Leader
Abilities:
- Welcome, [Player Name]. You are an Alpha Werewolf, along with your partner, [Player Name].
- Factional communication: During the night phase you may talk with your partner via STEAM or whatever.
- Factional kill: Each night phase, you OR your partner may perform the group nightkill.
- Has 100% chance to turn their Target if they so choose
- Can choose to Kill their target
- 1-SHOT Roleblock Immunity
- 1-SHOT Bulletproof
- When the Leader dies (by lynch or nightkill) all other werewolves die as well
Win condition: You win when at least half of the living players are werewolves and at least one pro-town role remains, or if you obtain full majority, or when nothing can prevent this from happening.
Werewolf Cub (Feral Werewolf)
Abilities:
- Welcome, [Player Name]. You are a Werewolf, along with your LEADER, [Player Name].
- Factional communication: During the night phase you may talk with your partner via STEAM or whatever.
- Factional kill: Each night phase, you OR your partner may perform the group nightkill.
- Has 50% chance to turn their Target if they so choose
- Can choose to Kill their target
Win condition: You win when at least half of the living players are werewolves and at least one pro-town role remains, or if you obtain full majority, or when nothing can prevent this from happening.
- If Werewolf Cub dies, the next Feral Werewolf takes its place in night meetings. Only (1) Feral Werewolf at a time can communicate with the Alpha Werewolf
VAMPIRES (MAFIA FACTION)
Old Lady Vamp
Abilities:
- Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partner, [Player Name].
- Factional communication: During the night phase you may talk with your partner on Steam or whatever.
- Roleblocks any target it visits during the Night phase
- Immune to being killed by PGO when visiting
- Immune to being turned into a Feral Werewolf
Win condition: You win when at least half of the living players are mafia, or when nothing can prevent this from happening.
- CANNOT perform a nightkill
Vamp Familiar (Human)
Abilities:
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
- Factional communication: During the night phase you may talk with your partner on Steam or whatever.
- CANNOT perform a nightkill
Win condition: You win when at least half of the living players are mafia, or when nothing can prevent this from happening.
- Can be turned into a Feral Werewolf
THE VILLAGERS (TOWN FACTION)
Injured Werewolf Hunter
Abilities:
- Welcome, [Player Name], you are a Town Mason/Paranoid Gun Owner(PGO), along with your partner, [Player Name].
- Factional communication: During the night phase you may talk with your partner on Steam or whatever.
- Will shoot anyone who visits you at night, EXCEPT for the Old Lady Vamp
Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.
- Immune to being turned into a Feral Werewolf
Hunter Disciple
Abilities:
- Welcome, [Player Name], you are a Town Mason/Vigilante, along with your partner, [Player Name].
- Factional communication: During the night phase you may talk with your partner on Steam or whatever.
- Each night phase, may visit one player in the game by PMing the mods, to shoot and possibly kill them.
Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.
- Can be turned into a Feral Werewolf
Neighborhood Watch (The Vision)
Abilities:
- Welcome, [Player Name], you are a Town Seer(Role Cop).
- Each night phase, you may investigate one player in the game by PM'ing the mods. You will get results back in the form of Werewolf/Not Werewolf.
- Cannot communicate with anyone outside of the game thread.
Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.
- Can be turned into a Feral Werewolf
Neighborhood Watch (The Rookie Wall)
Abilities:
- Welcome, [Player Name], you are a Town Faith Healer.
- Each night phase, you may choose one player to try and protect.
- Has a 50% success rate, if he/she fails to protect their target, they will be killed in their place.
- Cannot communicate with anyone outside of the game thread.
Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.
- Can be turned into a Feral Werewolf
Innocent Villagers x4
Abilities:
- Welcome, [Player Name], you are a Vanilla Townie.
- Your weapon is your vote, you have no night actions. Cannot communicate with anyone outside of the game thread.
Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.
- Can be turned into a Feral Werewolf
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