View Poll Results: Do you want to play the Monster Mash?

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Thread: Moster Mash (Hosted by Sin and What)

  1. Lightbulb Monster Mash (Hosted by Sin and What)

    So, I was thinking about trying something different, and messed around with a known open setup on mafiascum. Tweaked it a bit and added some customization, originally it was a 12 player setup, but we can add up to 15 players if we get enough people. There will be 2 Mafia factions and the Town, basically. The roles go as follows:

    (12) Players
    2 Mafia Members
    2 Werewolves
    2 Town Masons
    1 Town Seer
    1 Town Faith Healer
    4 Vanilla Townies


    Here is the info for all the roles, but the generic roles (Roleblocker, Faith Healer, Vigilante, PGO) can be found on Mafiascum. IF YOU HAVE QUESTIONS ABOUT THE ROLES MESSAGE ME ON HERE OR STEAM

    LYCANTHROPES (MAFIA FACTION)

    Werewolf Leader
    • Welcome, [Player Name]. You are an Alpha Werewolf, along with your partner, [Player Name].
    Abilities:
    • Factional communication: During the night phase you may talk with your partner via STEAM or whatever.
    • Factional kill: Each night phase, you OR your partner may perform the group nightkill.
    • Has 100% chance to turn their Target if they so choose
    • Can choose to Kill their target
    • 1-SHOT Roleblock Immunity
    • 1-SHOT Bulletproof
    • When the Leader dies (by lynch or nightkill) all other werewolves die as well

    Win condition: You win when at least half of the living players are werewolves and at least one pro-town role remains, or if you obtain full majority, or when nothing can prevent this from happening.



    Werewolf Cub (Feral Werewolf)
    • Welcome, [Player Name]. You are a Werewolf, along with your LEADER, [Player Name].
    Abilities:
    • Factional communication: During the night phase you may talk with your partner via STEAM or whatever.
    • Factional kill: Each night phase, you OR your partner may perform the group nightkill.
    • Has 50% chance to turn their Target if they so choose
    • Can choose to Kill their target
    • If Werewolf Cub dies, the next Feral Werewolf takes its place in night meetings. Only (1) Feral Werewolf at a time can communicate with the Alpha Werewolf
    Win condition: You win when at least half of the living players are werewolves and at least one pro-town role remains, or if you obtain full majority, or when nothing can prevent this from happening.




    VAMPIRES (MAFIA FACTION)

    Old Lady Vamp
    • Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partner, [Player Name].
    Abilities:
    • Factional communication: During the night phase you may talk with your partner on Steam or whatever.
    • Roleblocks any target it visits during the Night phase
    • Immune to being killed by PGO when visiting
    • Immune to being turned into a Feral Werewolf
    • CANNOT perform a nightkill
    Win condition: You win when at least half of the living players are mafia, or when nothing can prevent this from happening.

    Vamp Familiar (Human)
    • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
    Abilities:
    • Factional communication: During the night phase you may talk with your partner on Steam or whatever.
    • CANNOT perform a nightkill
    • Can be turned into a Feral Werewolf
    Win condition: You win when at least half of the living players are mafia, or when nothing can prevent this from happening.




    THE VILLAGERS (TOWN FACTION)

    Injured Werewolf Hunter
    • Welcome, [Player Name], you are a Town Mason/Paranoid Gun Owner(PGO), along with your partner, [Player Name].
    Abilities:
    • Factional communication: During the night phase you may talk with your partner on Steam or whatever.
    • Will shoot anyone who visits you at night, EXCEPT for the Old Lady Vamp
    • Immune to being turned into a Feral Werewolf
    Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.

    Hunter Disciple
    • Welcome, [Player Name], you are a Town Mason/Vigilante, along with your partner, [Player Name].
    Abilities:
    • Factional communication: During the night phase you may talk with your partner on Steam or whatever.
    • Each night phase, may visit one player in the game by PM’ing the mods, to shoot and possibly kill them.
    • Can be turned into a Feral Werewolf
    Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.


    Neighborhood Watch (The Vision)
    • Welcome, [Player Name], you are a Town Seer(Role Cop).
    Abilities:
    • Each night phase, you may investigate one player in the game by PM'ing the mods. You will get results back in the form of Werewolf/Not Werewolf.
    • Cannot communicate with anyone outside of the game thread.
    • Can be turned into a Feral Werewolf
    Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.

    Neighborhood Watch (The Rookie Wall)
    • Welcome, [Player Name], you are a Town Faith Healer.
    Abilities:
    • Each night phase, you may choose one player to try and protect.
    • Has a 50% success rate, if he/she fails to protect their target, they will be killed in their place.
    • Cannot communicate with anyone outside of the game thread.
    • Can be turned into a Feral Werewolf
    Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.

    Innocent Villagers x4
    • Welcome, [Player Name], you are a Vanilla Townie.
    Abilities:
    • Your weapon is your vote, you have no night actions. Cannot communicate with anyone outside of the game thread.
    • Can be turned into a Feral Werewolf
    Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.





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    Last edited by Sin; 08-26-2014 at 01:45 PM.


    4) Use admin privileges sparingly and appropriately.


  2. #2

    Default

    bring it on
    Personal reform

  3. Default

    Fuck yea



  4. Default

    Gameeeeeeee

  5. Default

    Oh I'm in. This sounds like a lot of fun.

  6. Default

    im saying this now. i didnt read the setup. but count me in . gots to learn on the go
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  7. Default

    I'm in.

  8. Default

    Two more.

  9. Default

    Also, THIS WILL BE A DAY START GAME!


    4) Use admin privileges sparingly and appropriately.


  10. Default

    Quote Originally Posted by Sin View Post
    Also, THIS WILL BE A DAY START GAME!
    Well that makes sense anyways because of Werewolf conversion.



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