Updated map to B2.
Code:
Changes:
-Added lightmap optimization (reduced file size ~25%)
-Fixed two nodraw faces being visible
-Added windows along covered hallways and windows (replicating the spawn tower's top floor) to the bottom floor
-Removed unreachable path wrapping around building (added crates in the small extra area left behind)
-Made chances of being saved after falling maximum random time less from 2 minutes to 64 seconds (16 being minimum random time)
-Changed ground level floor texture
-Added detail to both spawn towers (wrapping + cap) and two tall towers (cap)