Code:
Ruling explanation for some people that asked about it, which everyone needs to know:
- Can we vote during the day? or just at the end?
Voting CAN happen during the day, with "unvote faggot" "vote CYBER", the usual mafia shit.
- Is there a night time phase? or just Day and another day etc?
There is no "night time" per se in this game,
but more like a "DUSK" phase, representing "round end".
Basically, when EVERY question is asked, and ANSWERED,
DUSK kicks in (I'm avoiding the use of night so that ppl dnt think it's a no-talk phase).
- So what's the point of that round end phase?
Again, during that "DUSK" phase where everyone asked and answered appropriately,
2 events trigger one after the other:
the PRIORITY event is for the spy to GUESS the location,
before the town gets a chance to ban him out.
OR to message me and tell me that they are not taking a guess.
THEN the townies get a chance to COMPLETE their voting of a person or no lynch.
So if they already had wagons up, they can resume wagoning if they want,
and if they had no one voting, well... now you got a time limit, so get to it!
I.E, this phase is to stop all vote-stalling, and commit to a lynch before 24h deadline.
- Since voting can happen during the day, what happens if a lynch is made?
IF DURING THE DAY or round,
a CONSENSUS is made (i.e a lynch is made),
The game will be treated as if DUSK happened (i.e round-end intermission).
So if you guessed wrong, it's automatically GG for the spy.
But if that lynch HAPPENS to be the SPY:
then the spy gets ONE CHANCE at guessing the location, a hail mary chance,
(since the game doesn't favor the spy).
If they fail to guess correctly,
the lynch is carried out because,
well, they lost anyway, you know?