Ok so the first game was a good test run and it gave me a feel of what needed to be changed.

How about this.
This game, apply the following tweaks:

- THIS violet color for Q@name and THIS cyan color for A@name because it was getting confusing with votes when tallying, and that's how it was meant to be had i not fucked up my original post in the game by mafia habits....

- In this game, the first person to confirm in the thread gets to start off the questioning. This will be treated as a CHAIN questioning. Which means that whoever ANSWERS the question, gets to ask the next one. This is in order to give everyone a chance to get a turn at asking and answering depending on how suspicious someone is being.
For example, Cyber asks BM, BM asks What, What asks someone else etc. So basically this will avoid having people afk and not participating, and can be used by town to pressure the SPY to ask questions, or to answer them, depending on how suspicious he is. While also giving the spy chances to ask questions to other people to collect info, while people could FOS someone, NOT vote them.

- NOW, BECAUSE of this new ruling, there's technically, and obviously, no more days anymore, because it's going to be one full line of questioning from start to finish, with side discussions.
So the game will basically end either when a full WEEK is over, or when everyone VOTE END.

The whole issues with the other game is that people wanted to vote during the game instead of during This VOTE END thing will replace ANY and ALL types of voting in the game.
So basically, unless you guys discuss it during the game, the spy is unable to tell who the townies are voting for, and the game will end when the majority VOTES to end it.

THAT'S when the spy gets his 1 shot hail mary chance, and his ONLY chance to guess the location of the game.So the spy can no longer know beforehand, that he's being voted off, unless you fuckers specifically said it, and he might take the risk in passing on guessing, in favor of someone else getting lynched.

IF the spy guesses right, he wins, otherwise, he loses.
OTHERWISE, IF THE SPY writes me saying "I'll pass on guessing" , THEN the townies get 24hours to vote a-la-mafia-style with the same
UNVOTE Y and VOTE Y commands.

This will balance it a bit more so that if the spy is having a hard game, he still gets the chance to guess, but at the same time, the TOWNIES have control of when to end the game and force the spy to guess with ONLY the amount of info he has, rather than to keep on stalling for more info when they feel like they are confirming their doubts.
This will also solve the issue of "but the spy can chose to never guess unless the lynch is one them", by having the spy unable to know if he's playing town, or if town is playing HIM past the guessing phase.
This all depends on your level of discretion, as opposed to a sure fact for the spy.


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I had a location in mind, but I'm changing it now because it felt too boring. So sign up while i make the roles and flavor!