Originally Posted by
Discombobulator
Hi folks.
I notice this server has among the most restrictive/difficult rules for the grenade level. The result is that most rounds turn into "nade game" more than "gun game". That is, it doesn't matter who gets through all the guns first, a bunch of people end up on knife/nade and whoever happens to get the nade kill first wins. As such, I wondered if you would consider a rules change to make the final level(s) go more quickly.
Some ideas:
Option 1: Two grenades per spawn, then get 1 more for each kill
Option 2: Spawn with glock and grenade
Option 3: Sticky nades