"They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!Someone ever tries to kill you, you try to kill 'em right back.
This is on Wards (Shadow Hunter / Strider's) and people's opinion on Hostage Rescue Zones. Something I wanted to get cleared up after playing cs_crackhouse earlier.
I know most Hostage Rescue Zones (HRZ for sake of this) are CT spawn related and what not, but is it really considered warding the objective if the hostages are still staying put in their original location?
Ex. cs_italy, T vaga teles long route to get to CT spawn and always lands at gate with the lamp post. CT shadow hunter sets wards there knowing this - is he in the wrong?
And
Ex. cs_crackhouse, CT shadowhunter camps warehouse corner (entering from start of game, take left corner), which is closest to HRZ. Is he wrong for warding there to get people on outside??
the same issue arises in office for example. and maps that have many hostage rescue zones.
Many people say that "well i warded one of the rescue zones, but there is ANOTHER hostie zone to take the hosties to, so technically speaking i am not "blocking the objective" since the CTs can still take them around the wards to the other hosties rescue zone.
The same goes for bombsites. Someone said that "well the bomb is ALREADY planted at A, why cant i bomb B? its not interfering with the objective!...
or The bomb is DROPPED, i could ward a bombsite if i want to because someone is camping the bomb, by the time someone picks it up and choses a bombsite, the wards either faded or they can go to other bombsite...
There is also people bitching about a shadow hunter running with hosties following him, and drops a ward at the market entrance AFTER him (and hosties run through that ward )towards rescue zone on italy, basically disallowing the T to follow him down that path and they are forced to go around the map to make it...
i mean these are all "exceptional cases" that ppl keep questioning, along with your suggestions. and usually we take them case by case.
now to answer u based on what "I" know, do not take this as a final answer until maynard confirms or denies this but:
The most important rule is to be able to complete the objective, i WISH that we could "partially" ward a hostie zone at that corner as long as the hosties have a clear path to be rescued. So if u warded the gate, there is still place to run with hosties inside the rescue zone. same on crackhouse, same for bombsites as long as the wards dnt touch the bomb itself and there is enough place to both plant/defuse the bombsite..
if such ward happened i wouldnt go ape-nuts banning people for it, because its a gray area, what i can tell you is that , based on our rules and to SIMPLIFY these technicalities, we can say that you CANT have a ward TOUCH any rescue or bombsite, regardless of where they are. That would solve a all problems, and this is what you should go by until maynard shows up ..
BUT to be fair, and i am pushing for this because i have accidentally done it myself: "technically speaking maynard" the rules say to not block COMPLETELY the "OBJECTIVE" with a ward.
the key problem is definining the word OBJECTIVE: is it the bombsite/rescue zone itself? or the team MISSION?
the following is MY opinion and wish: you should be "technically" ABLE to ward a rescue zone /bombsite (partially, on the side, if there is only one of them, as long as there is a path INSIDE it to rescue hosties or plant/defuse) AND you should be able to ward completely a rescue zone or bombsite if there is TWO+ of them, as long as the bomb/hosties arent already there and get hit by wards, bceause the other team can go plant and save hosties on the other one.
but this is my opinion,
tl;dr : until maynard shows up, read only the paragraph with yellow text.
ill be doing a re-vamp on the rules in the coming weeks, where rules will be extended and go into more detail 2 help clarify things overall and cause less confusion in the end.
some things may flat out change like no more poison smoke or fire nading objectives at all etc... I will most likely be putting up a few threads in the WCS section with a poll so the majority of you can vote, and we can take things where the mass wants them... all though that wouldn't be changing much as originally you weren't allowed 2.
if there are any areas you want things more clarified on, or want 2 see exist in the rules (not new rules, just better clarification) please post on this thread stating so.
Maynard - The WCS Guy
Challenge accepted!
Rule 1: Clarify what "stuck" means.
Rule 2: ruling about blocking doors, or just spawning too many entities?
Rule 3: make clear what skywalking is and is not. Generally, what you saw in the recent thread.
Rule 4: clarify based upon recent discussion. Including rulings on suicide and generally being stuck.
Rule 5: summoned "via eye ra". Would think this would be obvious to people, but alas.
Rule 10: "class that self produces". Does this mean "spawns with", or is it future prevention. The only thing that self-produces is an item.
This is what I can think ATM. Will update if/when I think of more![]()
stuck means you're infused with the enviorment... and there is no way 2 get out of it.. sometimes if an admin slaps you enough, you can get out of it... but in most cases, you're stuck in that spot for the round unless you slay yourself... it's really nothing more than a glitch.
skywalking means you're in the skybox..... derp? if you need a further explination as 2 what a skybox is, go 2 google, I'm not typing it up.
??????
not sure what you're going on about... rule 2 is "Any class that can spawn weapons Is not allowed to use their weapon spawning ultimate/ability for fellow team members."
a class that is coded 2 start with nades or multiple nades is self producing them via their coding.. hence why you pay nothing for them and immediately start with them.... you're simply splitting hairs over terminology... if you really find it that confusing.. I can change the wording....
I will add a new rule stating that killing yourself via console is deemed an exploit of the server unless you're stuck in the map/glitched. granted if you find yourself in a glitch and are infused with the map and can't get out of it, a self slay in that situation would be acceptable as it would help not prolong the round.
Last edited by maynard; 08-29-2012 at 10:49 AM.
Maynard - The WCS Guy
First, let me say, I know what you are trying to say with the rules, you just asked what we wanted clarified. These are the things I saw in a cursory glance at the rules, things that have been, or can be issues.
Stuck can also mean unable to get places, aka being summoned in a place you can't do your objective.
The windows in Vegas and the area in Italy can be considered part of the skyboxes. Areas you can't normally access that make the world seem larger or full.
Summoning, calling someone some place against their will. AKA: what panorama does.
Are we allowed to spawn 3000 scouts with Vagabond if we're alone? Can we spawn them in front of the lower door in Nipperhouse if the bomb is in there for an auto win?
You asked for what we want clarified. Changing it to "spawns with" leaves no confusion with flaming gloves.
-will update the eye ra rule 2 further state how they can't summon into places where a player will become physically stuck in an object or map. as always eye ra can summon 2 death or drop you into a shit place where you can't get out of though... depending on your race.
-the window in vegas is not in the skybox... you can't teleport into a skybox unless you do it via item teleport.... some maps have hotspots where you can sneak through, but vegas is not one of them... and if it does have a hot spot I'm unaware of, that's not it. it's simply a high up window that races with tele or fly can get into.
-rematch is passive. not sure what I could possibly do about it.
-no, you can't spawn 3000 of anything as all you're doing is spamming the server... and if you put a shitload of guns down, people will take them... which would violate the already existing rule. given our server is already incredibly unstable, it's quite obvious that doing that would be nothing more than spamming the server and not allowed.... you've been here 3 years mage... come on man...
you seem 2 be the only person who has issue understanding this rule. I asked for people 2 ask for clarification on actual matters... not ones you're just making up as you go along for no reason. honestly, that rule is beyond simple 2 comprehend, not a single person in 3 years has ever had trouble understanding that rule, which means it clearly doesn't need clarification or any more depth added 2 it's wording. also, if you have flaming gloves... what are you doing? your self producing nades...You asked for what we want clarified. Changing it to "spawns with" leaves no confusion with flaming gloves.
look at the issues stars and cyber have brought up if you're confused as 2 what it is I'm looking for. I'm not looking for nitpicking on things no one has ever complained about or had any issue understanding.
Last edited by maynard; 08-29-2012 at 03:33 PM.
Maynard - The WCS Guy