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Thread: WCS Rules

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    few rule updates.


    No fire-nade or poison-smoke nades are allowed on the objective at anytime.


    Self slaying is not allowed on the server. It is only acceptable during a time in which a player may be glitched into the map or an object and is stuck and not able to get out of the situation.

    Maynard - The WCS Guy

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    Can self-slaying be allowed if two vagas have themselves stuck and they are the only ones remaining?
    I hit Brett right in the feels.

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    sure. if you're legitimately stuck/glitched and there is no way 2 get out of it, it's fine. That rule is more aimed at the people who abuse self slay so they can try and proc death abilities.

    Maynard - The WCS Guy

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    Quote Originally Posted by What View Post
    Can self-slaying be allowed if two vagas have themselves stuck and they are the only ones remaining?
    the way i used to enforce this was that if 2 vagas or raps were the last 2 players in the game, and got stuck with no chance of a teammate respawning, i'd usually let whoever did NOT complete his objectif to slay himself. I.e CT vaga kills self on cs_maps and T vaga kills self on de_ maps...

    The reason is because : should we wait for the timer to finish, thats which team would have won. This way teams get justice when it comes to round wins and money earned.

    But maymay? Question? Should the objectif-looser be FORCED to slay themselves in this case because it's delaying the round? Or just be a courtesy act?
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    well the odds of both being stuck at the same time and being the last 2 people are pretty rare... but in that event, you can keep handling it the way you have been.

    personally, if I saw someone was stuck and couldn't get out, id just slay them, regardless of what team they are on or anything.

    Maynard - The WCS Guy

  6. Default

    Quote Originally Posted by maynard View Post
    well the odds of both being stuck at the same time and being the last 2 people are pretty rare... but in that event, you can keep handling it the way you have been.

    personally, if I saw someone was stuck and couldn't get out, id just slay them, regardless of what team they are on or anything.
    actually it happens quite often... and i give them the chance to kill themselves and be courteous about it . Otherwise, if there is still a lot of time on the timer, i usually slay the same guy who didnt complete the objective.


    BTW, this is for Birdman and others who JUST asked me this:
    If as a vaga, as long as there are enemies or teammates that are able to move and complete the objective, you CANNOT SLAY YOURSELF.
    This applies to whether the enemies got u cornered as a vaga and are :
    1- searching for u.
    2- decided to keep u stuck and save hosties or blow up the bomb.


    You CANNOT slay yourself because you are:
    1- denying XP for the person who is gonna kill ur stuck-ass.
    2- Enemies can chose to save the hosties or plant the bomb and get more cash from the win as opposed to fighting over who kills you.


    So to summarize: STUCK = unable to move for the objective because you are stuck in a deadlock, which involves YOU, your environment, your allies AND the enemies, no matter how variables changed.
    As long as you are inside the map, unglitched, and there is someone alive that is moving and that has the ability to TAKE YOU OUT, u cannot slay yourself.

    After round is over, if u decided to slay urself to remove a kit from a vaga/rap/nebula i honestly couldnt give a damn.

    i know maymay's gonna say smthn like " its obvious in the rules" ... but trust me man, i just had 3 ppl ask me about this same shit..
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    id appreciate it if all admins could review my post under the admin section regarding a new rule :\
    thanks guys,
    kenny aka deag

  8. Default Fire Nades

    So on crackhouse, (and on other small maps where wards are very restricted) I have seen many an argument break out over hell hunters use of fire grenades. Smoke grenades are a large AOE and go through barriers and restrict primary walkways that would prevent the objective from being completed (stops Ts from running out of the house or CTs from coming in) so bitching about their use is understandable. But a good fire grenade right on the windows where Ts like to camp and shoot out of--as in the two windows that the hosties are in--should be ok as long as the walkways into and to the hosties are not blocked, correct? Everyone says that they count as wards, however this is not stated in the rules and I talked to Maynard and confirmed that fire nades ≠ wards. Thanks.

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    Quote Originally Posted by Passarelli View Post
    however this is not stated in the rules and I talked to Maynard and confirmed that fire nades ≠ wards. Thanks.
    You have your answer then, they can be used but they can not be placed anywhere that is on the objective. There must be a clear path to the objective so do not nade every route to the objective.

    maynard's word is better than gold when it comes to wcs.

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    Truth, but I'd like it publicly posted by a senior admin though, so it can be straight from the horse's mouth and so I can just link to the post when people bitch. ^_^


    EDIT: fixed my syntax
    Last edited by Passarelli; 03-01-2013 at 08:52 PM.

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