Results 1 to 10 of 365

Thread: WCS Rules

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. Default

    The issue we have is basically the hell hunterclass on dust2 on bombsite B. He can sit up there in the skybox above it drop a poison nade on the hallway a fire one on the double doors and then lay fire down on the third entrance with his ulti. Thats if they play fair.

    If not then they just throw a fucken nade no matter what type on the bomb or relatively close and just sit there waiting to here hurt to unleash the hell that is their ultimate

  2. Default

    So next time I see a hell hunter cook a smoke after planting a bomb for the sole reason of droping it when they get shot will get a nice boot in their ass


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

  3. Default

    Blackmail i know you aren't suggesting that Hell hunter is OP in some way on dust 2? I don't care how many smokes he throws or what he does, the class is perfectly balanced and fun to play and should be left alone.

    On the objective rule, i have never seen any punishment whats so ever about people camping or being useless. Not once have i seen some1 being slayed the next round for making all the people watch fail teammates not doing their objectives and wasting every1s time. There should be a rule of some sorts were at a certain time like 1 minute mark you should be moving to the objective and trying to attempt it. If its a bomb map, you can take your time because it only takes a few seconds to plant the bomb, but if its a hostie map, it takes a long time to get the hosties to the rescue zone and that's were i would love to see more punishment.

    I also understand that sometimes you just have to do a safe round were you don't have enough money so you are trying to keep your gun, but too many times i see people playing vaga's and just teleporting around the map with their head up their ass and not doing shit, for times like those, i really wish they would get slain the ROUND AFTER so they would be forced to watch every1 play for the entire round like we had to watch him play and do nothing the previous round.

  4. Default

    Quote Originally Posted by HypeRNT View Post
    I also understand that sometimes you just have to do a safe round were you don't have enough money so you are trying to keep your gun, but too many times i see people playing vaga's and just teleporting around the map with their head up their ass and not doing shit, for times like those, i really wish they would get slain the ROUND AFTER so they would be forced to watch every1 play for the entire round like we had to watch him play and do nothing the previous round.
    That would need to be handled very delicately or it would be like blowing up Hoover Dam and unleashing a lake of salty tears onto the abuse section of the forums.

    Tastes like your moms kisses.

  5. #5

    Default

    Quote Originally Posted by HypeRNT View Post
    On the objective rule, i have never seen any punishment whats so ever about people camping or being useless. Not once have i seen some1 being slayed the next round for making all the people watch fail teammates not doing their objectives and wasting every1s time. There should be a rule of some sorts were at a certain time like 1 minute mark you should be moving to the objective and trying to attempt it. If its a bomb map, you can take your time because it only takes a few seconds to plant the bomb, but if its a hostie map, it takes a long time to get the hosties to the rescue zone and that's were i would love to see more punishment.

    I also understand that sometimes you just have to do a safe round were you don't have enough money so you are trying to keep your gun, but too many times i see people playing vaga's and just teleporting around the map with their head up their ass and not doing shit, for times like those, i really wish they would get slain the ROUND AFTER so they would be forced to watch every1 play for the entire round like we had to watch him play and do nothing the previous round.
    That means you either haven't played with me enough or didn't pay attention
    The Complete WCS Guide
    (Click on it)


    "They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."
    Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!
    Someone ever tries to kill you, you try to kill 'em right back.

  6. #6

    Default

    This is on Wards (Shadow Hunter / Strider's) and people's opinion on Hostage Rescue Zones. Something I wanted to get cleared up after playing cs_crackhouse earlier.

    I know most Hostage Rescue Zones (HRZ for sake of this) are CT spawn related and what not, but is it really considered warding the objective if the hostages are still staying put in their original location?
    Ex. cs_italy, T vaga teles long route to get to CT spawn and always lands at gate with the lamp post. CT shadow hunter sets wards there knowing this - is he in the wrong?
    And
    Ex. cs_crackhouse, CT shadowhunter camps warehouse corner (entering from start of game, take left corner), which is closest to HRZ. Is he wrong for warding there to get people on outside??

    Anime-Planet.com - anime | manga | reviews

  7. Default

    Quote Originally Posted by Wolfenstinger View Post
    This is on Wards (Shadow Hunter / Strider's) and people's opinion on Hostage Rescue Zones. Something I wanted to get cleared up after playing cs_crackhouse earlier.

    I know most Hostage Rescue Zones (HRZ for sake of this) are CT spawn related and what not, but is it really considered warding the objective if the hostages are still staying put in their original location?
    Ex. cs_italy, T vaga teles long route to get to CT spawn and always lands at gate with the lamp post. CT shadow hunter sets wards there knowing this - is he in the wrong?
    And
    Ex. cs_crackhouse, CT shadowhunter camps warehouse corner (entering from start of game, take left corner), which is closest to HRZ. Is he wrong for warding there to get people on outside??
    the same issue arises in office for example. and maps that have many hostage rescue zones.
    Many people say that "well i warded one of the rescue zones, but there is ANOTHER hostie zone to take the hosties to, so technically speaking i am not "blocking the objective" since the CTs can still take them around the wards to the other hosties rescue zone.
    The same goes for bombsites. Someone said that "well the bomb is ALREADY planted at A, why cant i bomb B? its not interfering with the objective!...
    or The bomb is DROPPED, i could ward a bombsite if i want to because someone is camping the bomb, by the time someone picks it up and choses a bombsite, the wards either faded or they can go to other bombsite...
    There is also people bitching about a shadow hunter running with hosties following him, and drops a ward at the market entrance AFTER him (and hosties run through that ward )towards rescue zone on italy, basically disallowing the T to follow him down that path and they are forced to go around the map to make it...

    i mean these are all "exceptional cases" that ppl keep questioning, along with your suggestions. and usually we take them case by case.

    now to answer u based on what "I" know, do not take this as a final answer until maynard confirms or denies this but:
    The most important rule is to be able to complete the objective, i WISH that we could "partially" ward a hostie zone at that corner as long as the hosties have a clear path to be rescued. So if u warded the gate, there is still place to run with hosties inside the rescue zone. same on crackhouse, same for bombsites as long as the wards dnt touch the bomb itself and there is enough place to both plant/defuse the bombsite..

    if such ward happened i wouldnt go ape-nuts banning people for it, because its a gray area, what i can tell you is that , based on our rules and to SIMPLIFY these technicalities, we can say that you CANT have a ward TOUCH any rescue or bombsite, regardless of where they are. That would solve a all problems, and this is what you should go by until maynard shows up ..

    BUT to be fair, and i am pushing for this because i have accidentally done it myself: "technically speaking maynard" the rules say to not block COMPLETELY the "OBJECTIVE" with a ward.
    the key problem is definining the word OBJECTIVE: is it the bombsite/rescue zone itself? or the team MISSION?

    the following is MY opinion and wish: you should be "technically" ABLE to ward a rescue zone /bombsite (partially, on the side, if there is only one of them, as long as there is a path INSIDE it to rescue hosties or plant/defuse) AND you should be able to ward completely a rescue zone or bombsite if there is TWO+ of them, as long as the bomb/hosties arent already there and get hit by wards, bceause the other team can go plant and save hosties on the other one.

    but this is my opinion,
    tl;dr : until maynard shows up, read only the paragraph with yellow text.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  8. Default

    ill be doing a re-vamp on the rules in the coming weeks, where rules will be extended and go into more detail 2 help clarify things overall and cause less confusion in the end.

    some things may flat out change like no more poison smoke or fire nading objectives at all etc... I will most likely be putting up a few threads in the WCS section with a poll so the majority of you can vote, and we can take things where the mass wants them... all though that wouldn't be changing much as originally you weren't allowed 2.

    if there are any areas you want things more clarified on, or want 2 see exist in the rules (not new rules, just better clarification) please post on this thread stating so.

    Maynard - The WCS Guy

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •