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Thread: 002 Human Alliance [0] v1.1.0

  1. Default

    Not getting the health is an issue caused by the way the item is coded and the way the race is, changing either one will fix the problem. The issue with the loss of health on removal is a problem with the item.



  2. Default

    Quote Originally Posted by ZERO View Post
    Not getting the health is an issue caused by the way the item is coded and the way the race is, changing either one will fix the problem. The issue with the loss of health on removal is a problem with the item.
    so do you think it's a gd idea to "patch" human with a temp fix so that the periapt works properly on it?

    and then if u ever got a chance to recode the items, u'd be able to revert that patch?
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  3. Default

    The best long term solution will be to just reprogram the item so that there is a new item standard of them running their changes after a 1 sec spawn delay so as to not mess with the default .5 sec delay of the races. What is going on is the item is doing stuff with no delay and then is getting changed by the race when it spawn program runs.



  4. Default

    1.0.6

    • Reduced bash length back to 1sec.



  5. Default

    1.0.7

    • Fixed glitch where a failed teleport would remove the ability to teleport ever again



  6. #146

    Default

    I'm complaining....


    I can't see maxed human cloak for shit anymore.

    Anime-Planet.com - anime | manga | reviews

  7. Default

    i think i'll propose this again.

    in 1.6's wc3 mod, humans were damn near invis with a knife out in the right spot. use the current invis value or previous invis value for when the human has a knife out. the effect is reduced when any other weapon is deployed. i think this would work SO much better. you could still sit damn-near invis in a corner, but you have to time your shots well and tactically switch between knife and guns.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  8. Default

    Can you make it client specific so all humans are invisible to wolfen? I think that would make everyone feel better about the balance.
    I hit Brett right in the feels.

  9. Default

    Quote Originally Posted by brett friggin favre View Post
    i think i'll propose this again.

    in 1.6's wc3 mod, humans were damn near invis with a knife out in the right spot. use the current invis value or previous invis value for when the human has a knife out. the effect is reduced when any other weapon is deployed. i think this would work SO much better. you could still sit damn-near invis in a corner, but you have to time your shots well and tactically switch between knife and guns.
    I second this idea of associating the curren invis with a human with a knife out ONLY, and his invis reduces to the pre-bash-patch version for any other gun out. I'd really like to see this race get balanced out so that it wouldnt be an all-around favorite whore-race...
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  10. Default

    Quote Originally Posted by CYBER View Post
    I second this idea of associating the curren invis with a human with a knife out ONLY, and his invis reduces to the pre-bash-patch version for any other gun out. I'd really like to see this race get balanced out so that it wouldnt be an all-around favorite whore-race...
    imo, the level it was at previous to the recent update is still too invis. it's only a small difference percentage-wise from what we have now. i forget what percentage is currently being used, but let's say it's 80%: i think that should be used for knife out, and for a gun it should be 65%ish. the exact percentages would be tested, so there's a noticeable difference between gun and knife, but it's not TOTALLY night and day.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

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