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Thread: 002 Human Alliance [0] v1.1.0

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  1. Default

    @Spasm the nade Flys the other way because you're momentum is locked going in one direction. @Brett the shooting pattern for the usp would never hit that high at the rate you were shooting... It's more then just locking the cross hair.

  2. Default

    Quote Originally Posted by Masskid View Post
    @Spasm the nade Flys the other way because you're momentum is locked going in one direction. @Brett the shooting pattern for the usp would never hit that high at the rate you were shooting... It's more then just locking the cross hair.
    im just saying i didn't move my mouse at all, got bashed, and out of nowhere its like my recoil shot up to twice what it should be able to get up to, and you can see i actually stopped shooting, aimed further down, and the recoil was still fucked up

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  3. Default

    well since the bash thing isn't getting any attention i wanted to propose a return to the 1.6 style human.

    i feel like the current level of invisibility on humans is TOO DAMN HIGH....except for those of you who use high-res skins. anyways the 1.6 version of the human gave that level of invisibility...sometimes. the invisibility was modified by whether or not you were moving (more invis while standing still) and also by what weapon you had out (more invis with a knife than with a gun). so camping with a knife out, you had the invisibility that we see in the current iteration, but moving and with a gun out, it was more along the lines of a standard race with a cloak, maybe even a bit more visible. i think having it that way would balance things out. as it is, if you get a human at any distance at all against any textured background, they're damn near invisible. that's fine, but if that fucker can MOVE and SHOOT while i cant see him, and if i do see him the fucker has 200 goddamn hp AND a helm....it's too much.

    the 1.6 version would offer much better balance and an interesting strategy.

    also i wouldn't be against the old teleport wherein the user was given a short flashbang-like effect upon teleporting. not against enemies, against themselves.
    Last edited by brett friggin favre; 03-24-2013 at 12:23 AM. Reason: spellz

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  4. Default

    I have already said that this is the next race to be repgoramed and that nothing will be done until after valve breaks the game with the pending big update. I am not going to spend weeks programing to make something valve breaks days later.



  5. Default

    Quote Originally Posted by ZERO View Post
    I have already said that this is the next race to be repgoramed and that nothing will be done until after valve breaks the game with the pending big update. I am not going to spend weeks programing to make something valve breaks days later.
    i hear ya and i'm with ya, just trying to get a discussion going on the validity of the aim-fucking bash claims and on the possibility of altering the invisibility. it'll be easier to program if you have a definite idea of what you're gonna do with it

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  6. Default

    I do and it is the code from the original es version of the race, now when I am "reprograming" all the races I am making them conform to the original design where they do not assuming I still intend for that. (example some races may be changed slightly from es versions b/c es versions did not work or need balance changes for OB)



  7. Default

    Quote Originally Posted by ZERO View Post
    I do and it is the code from the original es version of the race, now when I am "reprograming" all the races I am making them conform to the original design where they do not assuming I still intend for that. (example some races may be changed slightly from es versions b/c es versions did not work or need balance changes for OB)
    atleast keep the insta-teleport

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