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Thread: 002 Human Alliance [0] v1.1.0

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    well since the bash thing isn't getting any attention i wanted to propose a return to the 1.6 style human.

    i feel like the current level of invisibility on humans is TOO DAMN HIGH....except for those of you who use high-res skins. anyways the 1.6 version of the human gave that level of invisibility...sometimes. the invisibility was modified by whether or not you were moving (more invis while standing still) and also by what weapon you had out (more invis with a knife than with a gun). so camping with a knife out, you had the invisibility that we see in the current iteration, but moving and with a gun out, it was more along the lines of a standard race with a cloak, maybe even a bit more visible. i think having it that way would balance things out. as it is, if you get a human at any distance at all against any textured background, they're damn near invisible. that's fine, but if that fucker can MOVE and SHOOT while i cant see him, and if i do see him the fucker has 200 goddamn hp AND a helm....it's too much.

    the 1.6 version would offer much better balance and an interesting strategy.

    also i wouldn't be against the old teleport wherein the user was given a short flashbang-like effect upon teleporting. not against enemies, against themselves.
    Last edited by brett friggin favre; 03-24-2013 at 12:23 AM. Reason: spellz

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

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