Quote Originally Posted by What View Post
I generally agree with the sentiment since as it is now, you can be practically invisible in the right spot, and can easily shoot at people without them ever really haveing a chance to see where the hell you are. That being said though, extensive testing would need to be done on the levels of invisibility so that with a gun out the invisibility still makes a real difference, I think making the human too opaque eliminates the usefulness of this skill outside of straight up camping. But yeah since 1.3 human was always more invisible with his knife out, though he could also tele into sky boxes and outside of the map as well.
here's a suggestion for u to cringe on, What... but i strongly suggest u think about it before bashing the idea. (human pun ftw)

how about this:
human with knife -> CURRENT invis CAP. (what is it? 80%?)
human without knife -> only 50% invis.
Allow purchase of a cloak that would increase it's non-knife invis to a max of wtvr-it-was-just-before-bash-fix (im guessing like 65-70%?)...but it would not pass the knife invis cap.


This way, the race can be played strategically and not just tank machine with full disabling options... meanwhile, if someone reminisces the high invis, they can fucking invest in a cloak, and that would FINALLY force people to break the tanky/op {lace health helm + insane invis + bash out of nowhere} combo.
sacrificing tankiness for stealthyness, and vice versa.