Internal CDs within spells aren't a terrible idea however. Depsite there having to be a lot of recoding maybe?? Example : Bash having a 1sec internal CD. Now this is just for ONE human. You can have 2 humans that'll beable to stack bash however, or spidey / human, but that's just teamwork there.

W/o Internal CDs, it's technically just possible to proc bash instead 100 consecutive times with a para. Figuring you are on a luck streak like that. CSS itself has internal CDs (reloading, switching guns, dropping guns, rate of fire on weapons, throwing nades).

Would it make the gameplay for WCS more balanced? Depends on the internal CD added to the on-hit ability. This could be done for phoenix as well (ex. after a player is revived, next player can not be revived by this bloodmage's phoenix for the next 3-5 seconds). Stops the whole revive spam from multiple blood mages, but this means that it has a chance to combo if there are multiple blood mages on the team, causing mass revives and nobody dying.

The way WCS is right now, its whoever gets the most procs. It doesn't matter how many procs, just has to be lucky proc streaks and aim.