Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 94

Thread: 004 Night Elf [0] v1.0.9

  1. Default

    What if entangle duration was reduced from 12s at max to like 5-7s and use the leftover 7-5 to slowdown the player progressively without fucking up their aim?

    Because let's be honest, you don't need all 12s in wcs: after 5 of full freezing, if you haven't seen/killed the frozen player, you probably aren't. Plus there is another instant freezing race (Athena), and this might introduce different mechanics.

    In fact, the 'effect' can do like 3-step ring drawing at each progressive speed reduction until a max 3-4 rings at full stop?

    Might add some interesting mechanics in those 5s of progressive slow for someone to round a corner or move slowly to safety instead of the current "yawnnnnmmm I'm frozen forever and no one has seen me yet" feel after the full 5s of standing still?
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  2. #52

    Default

    Just saying it now... if anyone viewed those demos in that rar I posted for Masskid, you'd get a better visual of how fucked up your aim gets. Like, yeah. It's pretty hectic.

    Anime-Planet.com - anime | manga | reviews

  3. #53

    Default

    i thought the whole "slow way down you're not moving" instead of "frozen" was supposed to fix your aim?

    did this not apply to night elf?
    A programming genius called HEAP
    Had trouble in getting to sleep
    So he made his lambs troup
    through a huge FOR-NEXT loop
    FOR 1 TO 10000: NEXT sheep.

  4. Default

    wolfen try testing it where the guy you entangle has been standing still, not running or jumping or crouching, just have mass stand perfectly still, entangle him and see if the aim is fine or fucked up, that would show whether or not momentum/movement is the root issue.
    I hit Brett right in the feels.

  5. Default

    Quote Originally Posted by What View Post
    wolfen try testing it where the guy you entangle has been standing still, not running or jumping or crouching, just have mass stand perfectly still, entangle him and see if the aim is fine or fucked up, that would show whether or not momentum/movement is the root issue.
    The issue is that the slow doesn't allow the player to reset his recoil. This was already apparent with camelions skill that slowed you down when you hit them. The game needs time reset your momentum for recoil but its moving at like 0% speed so it never reaches the amount of time to reset recoil, the slower the movement is the longer it will take to fix the recoil of a gun.
    OhGasm In Your Mouth : panorama is so nub
    Maukid : lol
    OhGasm In Your Mouth : never realized it

  6. #56

    Default

    Here is a set of demos with the following :

    Auto Shotty
    Pump Shotty
    Para
    Dualies
    and a HE Nade. Because we got curious. (There is 2 of them because we were trying to figure out what happened the first time.... The 2nd one made more sense.)

    All of these are standing still. No running. No jumping. No crouching. Just purely standing up and not adjusting my mouse as I shot until I go to shoot Masskid.
    Attached Files

    Anime-Planet.com - anime | manga | reviews

  7. Default

    Entangle, medusa's gaze, as well as bash still most definitely screw with aim and it is very frustrating.

    That said, I'm curious why entangle gives the message, "Enemy has immunity" even when the person with the lace is not within range of entangle. I liked being able to use it as a rangefinder, but as soon as someone gets a lace, that idea is kaput. I'm not sure if it is intentionally programmed this way, but if so, orc, athena and other races with targeting ults should also do the same thing.

  8. Default

    I agree. With Raiden, Orc, Night Elf, and ults that tell you if someone is in range, I always spam ult unless I have a clear reason not to, but with elf the sound is ridiculously annoying, and it is very hard to tell if someone actually has a lace, or if someone is simply not close enough to me.
    Forward, the Light Brigade!'
    Was there a man dismay'd?
    Not tho' the soldiers knew
      Some one had blunder'd:
    Theirs not to make reply,
    Theirs not to reason why,
    Theirs but to do and die:
    Into the valley of Death
      Rode the six hundred. ~Alfred, Lord Tennyson

  9. Default

    How it is currently working on live is thus:

    It works the same as any other race if no one on the enemy team has a lace.
    If any opponent has a lace no matter the distance, it will give the error message "enemy has immunity" and play the tone. If someone without a lace ventures within range, they will be entangled properly. While this is moderately useful to tell if your enemies do not have a lace without going into playerinfo, the tone it makes is loud and very annoying. I'd rather be able to tell if one of those pesky lace users is close so I can be better prepared and say, toss out a flashbang/warn my team. As other races with very similar abilities can do this, I find it odd enough that I would consider it a bug.

    That and I probably would have been able to continue on my flawless victory tonight instead of ending up ~35-13.
    sick.png

  10. Default

    Agreed, sound is annoying as hell, though I have found if you jam the button enough, it will eventually make no noise at all.
    I hit Brett right in the feels.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •