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Thread: 004 Night Elf [0] v1.0.9

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    i didn't know that this race was being rebuilt on the test server. i will take a look at it .
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    Zero, the text that appears is great!

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    Quote Originally Posted by Passarelli View Post
    Zero, the text that appears is great!
    I honestly wish we could rename the
    "trueshot aura" and "thorns aura" ... to just "Trueshot aura" and "thorn spikes or thorns"... because the naming is very confusing especially when fast-reading in console, and especially if going 1 night elf vs another.

    and I also wish that any damage dealt TO you (like an enemy's trueshot or enemy thorns) is colored red or something so we can know that it was dealt to you...
    and anything dealt BY you to enemy, like your trueshot and thorns, is colored in a darker green...

    because it's jsut really confusing...

    also, are u planning on adding an effect for thorns? or just the trueshot?
    and the entangle doesnt have an effect btw.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    Yeah, the effects hasn't been added yet. That is a great idea Cyber. We didn't test night elf v night elf so I didn't notice it. Your suggestion would make it much easier to parse through the information.

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    Yea I noticed that issue in testing and plan to make some changes to the colors. I also will look into some skill name changes to improve things as well.



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    Now updated and in final testing. The ult will stop flying races that are within range. All effects are completed. Please report any glitches. This will be rolled live once confirmed good.



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    1.0.7

    • Reprogramed from scratch
    • chat based ability feedback
    • changed roots from physical freeze to very slowed movement (so slow your frozen)
    • ensured that all effects and abilities work as intended from original wcs pre OB server
    • added ult block feedback
    • will give ult blocked sound even if it went off but 1 client avoided it (b.c range is > than immunity range)
    • new effects for abilities



  8. #48

    Default

    So.... Masskid suggested checking this on the test server real quick with night elf's ultimate after playing a bit against one last night. The results were.... interesting.

    First demo consists of a pump shotty after a few fail shots (just shooting at the wall counts as fail) and then 1-shotting Masskid WHILE staring at the ground
    Second demo consists of an auto shotty - failing and then repeating the pump shotty (while missing a shot... shut up)
    Third demo consists of dualies. Shooting too fast messes up your Field of View (I think that's what I want to call it? Correct me if I'm wrong) to the point where - we couldn't look down at all. You see me headshot Masskid as it fixes AFTER the ultimate disappears.
    Attached Files

    Anime-Planet.com - anime | manga | reviews

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    Quote Originally Posted by Wolfenstinger View Post
    So.... Masskid suggested checking this on the test server real quick with night elf's ultimate after playing a bit against one last night. The results were.... interesting.

    First demo consists of a pump shotty after a few fail shots (just shooting at the wall counts as fail) and then 1-shotting Masskid WHILE staring at the ground
    Second demo consists of an auto shotty - failing and then repeating the pump shotty (while missing a shot... shut up)
    Third demo consists of dualies. Shooting too fast messes up your Field of View (I think that's what I want to call it? Correct me if I'm wrong) to the point where - we couldn't look down at all. You see me headshot Masskid as it fixes AFTER the ultimate disappears.
    This is also every race which has a slow effect (human, chameleon) it's just extremely noticeable with a 10 second slow
    OhGasm In Your Mouth : panorama is so nub
    Maukid : lol
    OhGasm In Your Mouth : never realized it

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    So yeah, entangle is definitely fucking with aim. I would suspect its the same as the original bash, since it completely stops you, the momentum is fucking up your aim. Perhaps the entangle very slow movement would help to mitigate the issue. I don't think it is completely fixable since it is involving game physics, a very quick momentum shift is going to carry onto the things coming off of you, like bullets or grenades, while the physical model is having a different effect applied to it. So unless there is a way to make the physics uniform not just to the player model, but also objects like grenades and bullets, there will always be an issue.





    Also..... YOLO
    I hit Brett right in the feels.

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