Evaluate your opinion when you use it after you max it.
Evaluate your opinion when you use it after you max it.
Tastes like your moms kisses.
not just that, but i think he fails to see that this ultimate's strong point is jot the damage it does, but HOW it does it:
i.e the aoe fire burn.
Im pretty sure that when we get hit by this ultimate, no one worries at the damage per se but the fact that the fire SLOWS u down,
blinds ur view,
blocks the sounds around u,
informs ALL enemies that u're on fire near them,
AND might be a strong way to educate a guess on the whereabouts of an enemy trying to sneak in,
includin invisible people who are , ya know, not invisible anymore.
And that's all at the lowest level.
So yeah, pretty sure nthn is wrong with it.
Just wanted to post up a reminder of what the abilities for the reprogramed Blood Mage are going to be:
Blood Mage
Required Level: 40
Levels per ability: 6Pheonix: You have 15-90% chance of reviving the fist teammate who dies
Banish: Get 30% chance to confuse the enemy for 1-3 seconds
Siphon Mana: Get 30% chance to steal $20-170 from the enemy
Flame Strike: On hit, you have a 10-40% chance to burn an enemy player for 1-3.5 seconds
Curing Ritual: Sacrifice 100 mana (money) to gain 15-25 HP health
Does pheonix proc at start and knows who to respawn beforehand? Or will it proc on bm spawn and res the first to die (maybe itself now too considering u made the race offensive)?
How much is damage on burn?
If there's damage, does it proc siphoon mana?
If it doesnt, doesnt siphoon mana feel a bit weak?
Or has it beed buffed in respect to our CURRENT siphoon?
Because our current siphoon is almost too negligible to notice... At all...
Also, is there an hpCap? Is there overhealing? Or can u continually power up health above 100% as long as u have the money? (Like santa's leech), is there a max number of times for ulti?
Or is the cooldown similar to current one so that u cant overuse it?
What's the cooldown anyway?
I agree with masskid that a 3.5s burn per proc is a LOT...
It wouldnt be that bad if the fires didnt blind your view and preent u from hearing ad aiming properly whole slowly walking....
I feel like we're missing info.
Flame strike is simply being turned from an ultimate to an attack skill :3 (YAY FINALLY!)
The burn damage should not proc banish or siphon
I feel as siphon is a buff which is needed with the ultimate
There should be no HpCap. It should be regulated with the use of a ultimate timer. It needs a timer because in the middle of a battle you will steal money and it would be too easy to spam ulti.
I hate fire