If you think about it right now we have basically the following types of races:
- Mobile Advancement (fast moving races)
- Forward Grunt (races not so fast but have good combination of power and health for the front)
- Defensive Grunt (the counter to the forward grunt similar strategic value but is better when not moving or when camping / defense.
- Support Class (heals resurrects and provides other tactical abilities which mainly help other classes)
- Strategic Support Class (Similar to support class but may not actually help teammates directly but has abilities that give the team strategic advantages over the other team usually in the form of map control)
Races are not limited to one type but that is basically the way to strategically understand what is going on in a game and how the races play style types effect where it will normally be found in the game and what it will be doing.
ok zero, im about to post in " future races suggestions" a few quickly-made suggestions for a Bloodmage "replacement", that behaves CLOSE to the current BM, but slightly different and more sturdy.
only reason why im posting this here is because its related to whether or not we revert the current BM or keep it.
tell me what u think? the first 2 skills are replaceable to balance it, they're filler really, whereas last 3 are variations of the current BM:
Elemental Hero:
Earth: Master of Endurance. Spawn with 15-50 more hp
Water: Master of tranquility. Become 60-85% invisible when standing still for more than 3 seconds. Become fully visible if moves or shoots.
Wind: Master of disturbance. 10-25% Chance for whirlwind to shake enemy crosshair 45 degrees left-right-left for 1-2.5 seconds (pendulum effect crosshair, variation of banish)
Heart: The 5th missing element. Sacrifice it all. Chance 40-70% that When you die, a random fallen teammate respawns in your location, after 6 seconds or so . ( a variation of blood mage's respawning)
(ultimate)
Fire: Master of flames. Use fire ultimate by current bloodmage. Same cooldown, same effect. ( bloodmage's stored cooldown that people want around)
thoughts?
GOLIATHUS
Required lvl -?
skills: Total Levels -?
Fear-13-33% chance that on damage you will force your enemy to drop their weapon, this effect cannot activate more then once every 5 seconds.
Xaifu-13-35% chance that on kill, you revive the last teammate that died(would not enforce camping).
Tank-Get free armor up to 200 and 5-25 extra hp
Ultimate [Flame Spread]-Catch a single enemy on fire when hes a certain distance away from you, however, if he moves and ends up being near his teammates, they catch his effects aswell spreading the fire onto them if they are witin the same distance doing 15(over 15 seconds) dmg and increase the distance every level. This would be same effect as a blood mage but tweaked a little and maybe more fun?
Not sure which thread to post it in, so posted in both?
ok, thats actually my bad. i was talking directly to zero when i posted my shit, as part of a conversation, didnt mean for it to used for race posting after me.
lets keep those new suggestions in the "future race section" shall we?
of course![]()