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Thread: 006 Shadow Hunter [60] v1.1.1

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    Does Hex actually allow shadow hunter to avoid other skills such as Bash, Lightning, Critical Grenade, or Locust Swarm? I've never noticed it, and I can't remember ever evading things like Locust Swarm. I always get dinged and then heal up. From my play experience, the only useful thing for Hex is to counter molecules, and with the 33% dodge chance on top of Hex only having a 50% proc rate, I've emptied large clips into molecules and not killed them. I've noticed it doesn't apply to wards hitting them either while bubbled (though I think it used to). I'd also really like to test shadow hunter v shadow hunter and see if you can shoot through their ultimate sans lace, as I can not remember ever having this happen either.

    By the way, if anyone is interested, a shadow hunter has a .385% chance to hit a molecule inside his bubble. This is not high at all IMO, even though I'm fairly sure it is supposed to hard counter molecule. Especially if Hex is not working against other abilities.

  2. Default

    Quote Originally Posted by Passarelli View Post
    By the way, if anyone is interested, a shadow hunter has a .385% chance to hit a molecule inside his bubble. This is not high at all IMO, even though I'm fairly sure it is supposed to hard counter molecule.
    nothing should be able to pen a molecule shield or shadow hunter invuln. nothing could pre-OB. nothing should now. shadow hunter is not a "hard counter" to anything. it is a very strong class that can fuck up many other classes if played right. the entire point of the class is to give newer players a chance against higher-level classes. this does not mean 100% enemy classes, but rather being strong enough to stand toe to toe.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  3. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    nothing should be able to pen a molecule shield or shadow hunter invuln. nothing could pre-OB. nothing should now. shadow hunter is not a "hard counter" to anything. it is a very strong class that can fuck up many other classes if played right. the entire point of the class is to give newer players a chance against higher-level classes. this does not mean 100% enemy classes, but rather being strong enough to stand toe to toe.
    Quote Originally Posted by ZERO View Post
    if(!W3HasImmunity(attacker,Immunity_Ultimates))
    {
    War3_HealToBuffHP(victim,dmgamount);
    }
    else
    {
    W3MsgEnemyHasImmunity(victim,true);
    }
    }[/CODE]
    The way the code is set up, it is working correctly. This is not pre-OB. I'm sure Zero has a good reason for keeping that else statement in there. Without it, shadow hunter would not be hit by people with immunity. I'm sure he has a hook elsewhere that would not allow a SH to use the ultimate within 30 yards, as with other classes. My guess is balance. Shadow hunter is very powerful even with being able to be hit by people with laces. The class that gives newer people a chance against higher level classes would be human or night elf, IMO.

  4. Default

    By the way Zero, I have noticed that because shadowhunter heals the damage during their ultimate, a undead can reach absurd amounts of health by shooting them during the ultimate. I am not sure if you intended this. If not, using a similar line of code to the line for helm to simply reduce all damage by 100% would stop this from happening.

  5. Default

    Quote Originally Posted by Passarelli View Post
    By the way Zero, I have noticed that because shadowhunter heals the damage during their ultimate, a undead can reach absurd amounts of health by shooting them during the ultimate. I am not sure if you intended this. If not, using a similar line of code to the line for helm to simply reduce all damage by 100% would stop this from happening.


    hahahah... nothing is more hilarious than watching a shadow hunter round a corner and bump into an undead/santa/jack that doesnt have a lace, drop wards, activate invul, and shoot them crazy... and they just keep shooting back, rehealing allllllllllllllll the ward/bullet damage AND THEN SOME...

    done it a few times myself... i actually like it the way it is... allows the life leeching races to counter a shadow SLIGHTLY if they are good players that can aim for shit... u know... assuming u didnt have the bucks for a lace and antiwards:P
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  6. Default

    Yeah, the main thing is when there are several people on the other team and the undead is just out of range of wards and the shadow hunter starts with the other people. The undead ends up having 400+ health. I've seen it go as high as 600 hp.

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