refer to spasm's first post directed to zero on the last page.
Hex says that it has a chance to evade SKILLS. Shooting through a molecule ULTIMATE shield doesn't fit the criteria, and apparently it wasnt like this back in the day (I cant remember this "glitch" myself to be honest)
hex will allow for bullets to go through bubble anytime, it has nothing to do with lace or if voodoo is being used.
also to add that if hex is designed to be that way then the description of hex should reflect that.
Last edited by Spasm; 01-05-2013 at 07:24 PM.
I think it's 50% just like the description, I am assuming it's hex that's allowing the damage, just because I have done it without lace and voodoo on.
Does Hex actually allow shadow hunter to avoid other skills such as Bash, Lightning, Critical Grenade, or Locust Swarm? I've never noticed it, and I can't remember ever evading things like Locust Swarm. I always get dinged and then heal up. From my play experience, the only useful thing for Hex is to counter molecules, and with the 33% dodge chance on top of Hex only having a 50% proc rate, I've emptied large clips into molecules and not killed them. I've noticed it doesn't apply to wards hitting them either while bubbled (though I think it used to). I'd also really like to test shadow hunter v shadow hunter and see if you can shoot through their ultimate sans lace, as I can not remember ever having this happen either.
By the way, if anyone is interested, a shadow hunter has a .385% chance to hit a molecule inside his bubble. This is not high at all IMO, even though I'm fairly sure it is supposed to hard counter molecule. Especially if Hex is not working against other abilities.
nothing should be able to pen a molecule shield or shadow hunter invuln. nothing could pre-OB. nothing should now. shadow hunter is not a "hard counter" to anything. it is a very strong class that can fuck up many other classes if played right. the entire point of the class is to give newer players a chance against higher-level classes. this does not mean 100% enemy classes, but rather being strong enough to stand toe to toe.