Before anything zero, let me remind u that hex DOES work. It's just stupid and inconsistent lol. The proof is in the undead rework thread when wolf and I did some testing.

Onto the important shit... That hex changing...

I'm one of those people strongly opposed to having a % chance to shoot through a molecule shield using a lace. I'LL ONLY be willing to accept such thing if it is for this race only.
Don't take me wrong, molecule is a strong niche pick but if the shield is unreliable, it would make or break the race.

Unless a molecule knows that there's a shadow Hunter in game, I don't want any other race just casually shooting through my shield because RNG said so..

What hex should be :
I really want shadow hunter to be the low level goto race to counter some if the strong ones like molecule. And i don't see that slow % hex fitting into the tank machine beast. U already get slows from ur Wards..

What I wish hex did was to proc a % chance to passively disable on hit effects on shadow hunter AND/or have an on hit minimal % chance to vanillarize (turn into normal skilless race) any enemy for 1 second (disable invisibility, dodging, bash, speed, EVERYTHING for 1 second. With a 1 second internal cool down but still a VERY minimal proc %

If that feels like too much, then I can settle for it disabling that target of applying active on-hit pros such as leech or bash or crit etc..


Bottom line is... Shadow hunter is a low level soaking tank race... And hex should be part of that kit.