no, the hex is per round not per shot
no, the hex is per round not per shot
I hit Brett right in the feels.
What, Hex is not like races with immunity. It will never block ultimates or let you shoot through shadow hunter immunity. It only procs off of skills like bash, vamparic, or allows them to shoot through molecule bubble. There is a flat 50% chance of evading one such ability. I'm pretty sure you don't get a round where hex works 100% of the time. If it is how you describe, there is no message saying as such like there is for athena.
in the testing i did with cyber, hex shooting through molecule shield is based off weapon clip. he would bubble, and if my bullets didn't penetrate, i would switch weapons and then they'd have a chance to. if one bullet penetrated in a clip, the rest did as well. tested with a tmp, reloading also seemed to have an effect.
Through the darkness of futures past,
The magician longs to see
One chants out between two worlds:
Fire, walk with me.
Thats interesting, but still, it isn't per shot like I said. Some rounds your wards will go through bubble, sometimes they wont. When they do, they do damage continuously and likewise when they don't they dont do any damage to a molecule in a bubble regardless of how long they stand in the wards. For things like that, it is clearly a per round ability, i have never seen it where 1 ward goes through the bubble, and another will not.
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You can empty a p90 clip on someone in the bubble, either all the bullets will go through or none will, thats how hex works Pass, the clip changing thing is interesting, but it still goes to show that it isn't a per shot ability, like bash, maser, etc.
I hit Brett right in the feels.
That is interesting. I wonder how that code works for that. Is it intended to do that I wonder? Also, I wonder how it works then for you being shot such as by people with vamparic. I wonder if it is coded to do that specifically or if it could be the RNG pulling a new number to seed.
Brett, did your testings show that every bullet went through on that clip or more around 50%? Did he have a chance to dodge during that time?
Either way, the tooltip needs to better explain how this works. A bunch of weird shit is going on.