Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 107

Thread: 013 Spider Man [250] v1.1.1

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. Default

    1.0.5

    • Restricted from using boots of speed, cloak, helm and orb of frost
    Last edited by ZERO; 07-08-2011 at 04:52 PM.



  2. Default

    oh darn, now what do i buy with spider man now

  3. Default Urgent!

    Spiderman needs a serious race limitation. Earlier today (yesterday) I was playing on dust 2 with 10 spiderman on the map. One not only does all hell break loose it also causes a lot of frustration to the players especially newcomers. I've seen quite a few newcomers come and go due to spiderman fiends. I believe a race restriction of 1-2 should be placed as soon as possible cause the server is losing quite a few players to this debacle.

  4. Default

    I get frustrated with it because it gets to that point more and more often now. I'm still against restricting it because I believe the teams should work together to balance it out.

    But I have been a lot less active in WCS because it gets boring after a while when this happens.

  5. Default

    what i hate seeing is someone with like 200k+ experience on spider man. like really.....just stop. thats why i favor a limit, just to limit the possibilities of people doing that. it's annoying.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  6. Default

    1.0.7

    • Changed long jump to be correct values



  7. Default

    1.0.8

    • Updated force mult for weblines to use *.25 for correct OB conversion.



  8. Default

    The Web lines are alittle sluggish, you told me to remind you

  9. Default

    1.0.9

    • Removed *.25 force mult on weblines
    • Changed nature of weblines so they work better when a player is using them while in the air but not when running on the ground.



  10. Default

    Note to self, all races using the push method of movement like spider and vags do not move on a straight line toward target as intended or upward for that matter. This is due to engine gravity effects creating an undesired parabola on the resultant vector. Solution is to after reprogramming to give races 0 grav when >30 units away from target so they will move as originally intended.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •