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Thread: 015 Panorama [280] v1.1.2

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  1. #1

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    Quote Originally Posted by acolyte_to_jippity View Post
    as i said, the reason panorama "gets" its guns back when it respawns, is because they respawn on top of its own corpse. the problem w/ doing that for genocide is that people normally use deja vu before entering a room, die, then come back outside of the room. in order for genocide to work, the mod would need to "save your weaps to give them back to you

    Yeah, spawning on top of your guns doesn't help either when it takes a second for your guns to be active before firing, by then, your already dead. All someone has to do is look at there screen and see the 8 seconds and then bamb, your done. I say get rid of the warning!!!!!. I killed chuck 30 times, litterally, he was 0 and 30 because I was warned that he was going to respawn, so I aimed my gun at his head and he didn't even get a chance to move and he was down, and he would respawn 10 times in a row....lol This isn't really a benifit to a player if they are killed by a halfway decent READER

  2. Default

    I am actually working on some code to change the way spawing and teleports work so that you can make a client go to the floor. This will take some time. As for the weapons you should now spawn with them, if the issue is that you need to select your primary I can code it so that it auto selects your primary weapon after you get it so that it is ready as fast as possible.

    Another possible option could be to make the players face away from each other or have no view for a second or something before hand but this would be a change from the original and will be looked more at in the future.



  3. #3

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    Quote Originally Posted by ZERO View Post
    I am actually working on some code to change the way spawing and teleports work so that you can make a client go to the floor. This will take some time. As for the weapons you should now spawn with them, if the issue is that you need to select your primary I can code it so that it auto selects your primary weapon after you get it so that it is ready as fast as possible.

    Another possible option could be to make the players face away from each other or have no view for a second or something before hand but this would be a change from the original and will be looked more at in the future.
    Not a bad idea. Something were the killer can't just sit there and pick you off.

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    Quote Originally Posted by Superman View Post
    Not a bad idea. Something were the killer can't just sit there and pick you off.
    yeah i didnt know that the other person got a warning of being rematched... it should go imho... its the fact that its a surprise attack that give u that little edge...i have activated this skill litterally more than 150 times these 2 days only (counting them), and sometimes 15 times straight... yet i only managed to re-win barely 20% of those bcos i was getting sprayed to the head before i even managed to know where the fuck the person is shooting me from...
    facing away might be a gd idea...but thats not my call, its zero's.

    and no zero, u cant really afford a temporary initial blind on that bcos u;re not just facing THAT 1 person that killed u in a rematch, u are also facing whoever enemy happened to be in that area when u respawned... and being blind is just saying u;re a sitting duck for either the rival's spraying, or his teammates that arent blind next to u ...
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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