Page 6 of 25 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 243

Thread: 016 Vagabond [310] v1.1.8

  1. Default

    I've never been hit with an ultimate with necklace, some ultimates just ignore it now. This is one of those.

    Warden, on the other hand, has been mentioned in it's thread, and IS random chance.

  2. Default

    Quote Originally Posted by Blackmage View Post
    I've never been hit with an ultimate with necklace, some ultimates just ignore it now. This is one of those.

    Warden, on the other hand, has been mentioned in it's thread, and IS random chance.
    sry yeah, thats what i meant, u CANT teleport for example near a person with ultimate when u;re on human.but vagabond ignores it , also molecule's shield always stays on...shouldnt u be able to inflict damage to the shield holder when having necklace?

    also, if warden is a chance...cant ppl just spam their ultimate until it activates??? (bind it to mouse wheel and its almost a garanteed ultimate activation)
    i think in previous settings before the updated, the warded used to spawn WITH a necklace? so that the "chance" is affected on spawn, not at the ultimate activation? (if u were lucky to get a neckless at spawn, ppl cant spm their ultimate anymore.)
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  3. Default

    Quote Originally Posted by CYBER View Post
    sry yeah, thats what i meant, u CANT teleport for example near a person with ultimate when u;re on human.but vagabond ignores it , also molecule's shield always stays on...shouldnt u be able to inflict damage to the shield holder when having necklace?

    also, if warden is a chance...cant ppl just spam their ultimate until it activates??? (bind it to mouse wheel and its almost a garanteed ultimate activation)
    i think in previous settings before the updated, the warded used to spawn WITH a necklace? so that the "chance" is affected on spawn, not at the ultimate activation? (if u were lucky to get a neckless at spawn, ppl cant spm their ultimate anymore.)
    1) vagabond can't teleport near someone w/ necklace. we used to "hold" them in place before OB update. this is something zero will need to fix

    2) molecule's shield can't be activated near someone w/ necklace. HOWEVER, if it is activated then someone w/ a necklace attacks them, the shield does not fail. necklace does not cause shit to fail, it simply prevents their activation. the only exception is crypt lord, as it won't hit someone w/ a necklace (that i know of)

    3) you are correct. because of limitatons on the original wcs mod, warden's immunity skill was handles by giving them a chance to spawn w/ a necklace. when zero gets a chance, i'm sure he'll re-implement that system, as it was far better than what we have now.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  4. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    1) vagabond can't teleport near someone w/ necklace. we used to "hold" them in place before OB update. this is something zero will need to fix

    2) molecule's shield can't be activated near someone w/ necklace. HOWEVER, if it is activated then someone w/ a necklace attacks them, the shield does not fail. necklace does not cause shit to fail, it simply prevents their activation. the only exception is crypt lord, as it won't hit someone w/ a necklace (that i know of)

    3) you are correct. because of limitatons on the original wcs mod, warden's immunity skill was handles by giving them a chance to spawn w/ a necklace. when zero gets a chance, i'm sure he'll re-implement that system, as it was far better than what we have now.
    1- well yeah , that wasnt happening as i saw it in my own eyes that ninja was teleporting close enough to knife someone holding necklace.

    2-yes crypt lord's effect wont activate on u if u have a necklace, even if last one on team (tried it )
    it might be my eyes deceiving me, but i distinctively remember when i was a warden, and a maxed out enemy shadow hunter activated the invicibility, in less than 1 second after he activated the ultimate, i saw his color go from normal, to yellow, and then back to normal in less than 1 second because i practically hugged him with my warden and point blank HS him to the head.
    did my warden deactivate his shield? or did his shield try to activate by turning yellow then failed bcos i was near? (altho i was 2 doorway-width away from him when he activated, and i thought i was gonna die before i got that lucky HS fast...) . thats why i asked about the molecule's shield.someone explain please?

    3- well thats out of our reach for now...gotta hand it for zero, he has a lot on his plate and shit takes time... we do appreciate the effort
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  5. Default

    1.0.5

    • Patched to be effected by ultimate immunity, if a player has immunity and is within a set range of this race the ultimate will fail. (this distance can be changed if needed)



  6. Default

    Quote Originally Posted by ZERO View Post
    1.0.5

    • Patched to be effected by ultimate immunity, if a player has immunity and is within a set range of this race the ultimate will fail. (this distance can be changed if needed)
    whats the current closest distance from which vagabond can teleport to near a person with immunity.?
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  7. Default

    It is based of where the race is not where it is going. The range should be 30ft just like the human. So you can teleport to a player that has immunity but you can not unfreeze unless your 30ft away. This is basically how it worked before and was supposed to work to start with.



  8. #58

    Default

    Quote Originally Posted by ZERO View Post
    It is based of where the race is not where it is going. The range should be 30ft just like the human. So you can teleport to a player that has immunity but you can not unfreeze unless your 30ft away. This is basically how it worked before and was supposed to work to start with.
    So "Tele-Killing" (user teleports at target and kills) still works as intended?

    Anime-Planet.com - anime | manga | reviews

  9. Default

    I assume you saying teleport to a player with a knife and kill them then yes.



  10. Default

    1.0.6

    • Patched rare ultimate bug that resulted in server crash



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •