Considering the ult is +ultimate and ward is +ability and flight is +ability1, i dont think there's another spot for another skill to be activated without fucking up with the comfort position of everyone's binds.

Can I suggest that the Wards THEMSELVES become those AOE dropped bombs that become Wards on whoever moved the shortest distance?


Can I personally suggest a new mechanic for that skill?
Start with 2 "eagle ward bombs" or wtvr u wanna call it, and then basically there's a counter that counts how long all enemies have been standing still (not pressing wasd) cumulatively and gain another bomb for every 30 second of cumulative total camping time?

This way it can start with 1 or 2 bombs and directly counter some strong races : camping humans, or molecules that use their ultimate, Vegas and knifing races standing still in their ults, the motherfucking alchemist casting it's scorches earth.

All those standing still times will Contribute to giving strider another AOE ward eagle drop thingy? And the number if seconds required to gain a ward can be tweaked to balance based on how many Wards strider earns in test games?


Also... Dnt remove the strider knifing... Instead, make it so that the race has a starting flight speed of X, and every time that race knives someone, it gets its flight speed reduced by 10% until a minimum of 30%. On order to regain that speed, strider has to LAND and regenerate it's maximum speed by a 1%for every footstep walked. Basically forcing a down time on that super speedy knifer after it lands a knife on someone...

Tl;dr:knife stays, AOE ward bomb replaces current Wards, high jump kick levitation given by levelling ultimate instead because currently the ult is useless beyond the first point to level. Introduce speed gain /loss restriction to knifing.
Replace high jump kick with another passive ability. I suggest a passive that gives the race a % chance to gain transparency and lose the trail WHEN HIT by enemy skill (like the chameleon victim passive that no one else has..)