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Thread: force rate change on someone?

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  1. Default

    Masterchef, do not post every again. Keep that 1337 post of yours.

  2. #2

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    Quote Originally Posted by anex View Post
    Masterchef, do not post every again. Keep that 1337 post of yours.
    lmfao

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    Quote Originally Posted by hallwagner View Post
    lmfao
    BOB SAGGET, but to get onto the topic of the thread some people just don't how to change their rates. You guys should just have a bind on how to tell people how to change their rates.

  4. Default

    Yeah, I don't think CS:S lets you cexec peoples rates anymore. It was helpful back in the day, but could easily be abused.
    Kiro : us fireyes got dumb by his girl that y he is suck

  5. #5

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    This is going to be a long post that most of you probably won't read, but it lists the basic sv_ commands related to clamping rates. Sorry it took so long, but I had to double check that all of this information is still relevant after the orange box update. The changes to client/server side cvars were never thoroughly documented publicly AFAIK.

    There is one other thing I'd like to address since we're discussing rates. Since the WCS server has come online (or perhaps this is just placebo) there has been a notable decline in the pub's performance. Not just shot reg, either. It takes much longer between maps and I experience more choke than previously when the server is full. I assume that all our servers are on the same 'box' and I think we should seriously consider dropping to 66tic. Not only that, but the game is designed now around the assumption that the server is 66tic. 100tic isn't officially supported. All prediction/interpolation has been redone with that consideration. If we drop, I believe we'll see a drastic increase in the performance of all our servers.


    "sv_client_cmdrate_difference" = "1" ( def. "20" )
    - cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.


    "sv_client_predict" = "1" ( def. "-1" )
    - This can be used to force the value of cl_predict for connected clients (only while they are connected).
    -1 = let clients set cl_predict to anything
    0 = force cl_predict to 0
    1 = force cl_predict to 1

    "sv_client_min_interp_ratio" = "1"
    - This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
    -1 = let clients set cl_interp_ratio to anything
    any other value = set minimum value for cl_interp_ratio

    "sv_client_max_interp_ratio" = "1" ( def. "2" )
    - This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.

    100 Tic
    sv_minrate 13000
    sv_maxrate 25000
    sv_minupdaterate 100
    sv_maxupdaterate 101
    sv_mincmdrate 100
    sv_maxcmdrate 101
    sv_client_cmdrate_difference 1
    sv_client_predict 1
    sv_client_min_interp_ratio 1
    sv_client_max_interp_ratio 1


    66 Tic
    sv_minrate 25000
    sv_maxrate 35000
    sv_minupdaterate 66
    sv_maxupdaterate 67
    sv_mincmdrate 66
    sv_maxcmdrate 67
    sv_client_cmdrate_difference 1
    sv_client_predict 1
    sv_client_min_interp_ratio 1
    sv_client_max_interp_ratio 1


    Unfortunately, there appears to be no way of clamping individual clients' cl_interp, and thus, 'lerp'. So we can't really do much to limit the amount of "watdafuk u sh00t me frm round a corners!1?" However, clamping rates and cl_interp_ratio will absolutely improve hit registry across the board.
    Last edited by dice; 01-09-2011 at 01:36 AM.

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  6. Default

    the ip's of gg, zm, an pub are very similar. wcs is vastly different. wouln't that mean they're not on the same box?

    i mean fuck, the wcs's server ip address traces to texas for some reason, not DC where they all are suppose to be
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    How am I supposed to tell you to fuck off without replying ?

  7. #7

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    Quote Originally Posted by acolyte_to_jippity View Post
    the ip's of gg, zm, an pub are very similar. wcs is vastly different. wouln't that mean they're not on the same box?

    i mean fuck, the wcs's server ip address traces to texas for some reason, not DC where they all are suppose to be
    No, then. The WCS server is not on the same box. It is either placebo, or coincidence. Its not me playing bad - according to PS my skill/rank has done nothing but go up all month. Nonetheless, there is a profound lack of registry and it has gotten ridiculous.

    Example - today on italy: a terrorist is crouched on his end of long hall. I am 6 feet behind him, also crouched. Neither of us are moving so I take my sweet time to line up on the back of his skull with a deagle. The first two shots (with a good half second between them) were clean misses. Its bad enough now that I can't stand to play in the pub and usually rage quit to the GG server, where even dying can be fun >.>

    Look at your sig, now back to mine, now back to yours, now back to mine. Sadly, yours isn't mine. But if you stopped trolling and e-thugging like a nerd yours could be like mine.
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  8. Default

    update and cmd rate should never be higher than your min fps(you will choke).
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  9. Default

    These will be useful I do not think I have them entered in:
    sv_client_predict 1
    sv_client_min_interp_ratio 1
    sv_client_max_interp_ratio 1

    As for the other stuff you can try all day to force a client to send or receive 100 packets per second but this REQUIRES them to be at >100fps if they ever drop below 100fps there will be lag. Lag is not just created by the raw ping time nor the rates. There is a large number of factors. Even with "perfect" rates you can still lag even if you have "perfect" ping becuase you do not have a "perfect" computer.

    As far as server performance goes the last vale updates that came out right before the wcs server released really has hurt performance and overall stability.



  10. Default

    Quote Originally Posted by ZERO View Post
    These will be useful I do not think I have them entered in:
    sv_client_predict 1
    sv_client_min_interp_ratio 1
    sv_client_max_interp_ratio 1

    As for the other stuff you can try all day to force a client to send or receive 100 packets per second but this REQUIRES them to be at >100fps if they ever drop below 100fps there will be lag. Lag is not just created by the raw ping time nor the rates. There is a large number of factors. Even with "perfect" rates you can still lag even if you have "perfect" ping becuase you do not have a "perfect" computer.

    As far as server performance goes the last vale updates that came out right before the wcs server released really has hurt performance and overall stability.

    1- some ppl run at the default 0.1 interp, some ppl actually manually set it to 0.02, including myself. will ur command above force us to use that interp?...:S

    2- well i personally play with a 50 fps... i dnt lag, as u can all see from all my demos i dnt lag, and i play smoothly... so i dnt know what would cause some ppl to like that (i.e vibrating character)... i was searching simply if there is a mani or rcon command that can force a specific player to fix some obviously wrong rates, just to try it ...
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