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Thread: Future race suggestion thread

  1. #231

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    Quote Originally Posted by Spasm View Post
    People that need those skills haven't put enough time into wcs. Anybody that has put any decent time into wcs knows how to counter vagas and usually know where they are too. IF a race comes out with a sonar or whatever, vaga's will be useless. Lace is already crippling enough. On the ranger thing, even if it was half the time of die xon, thats still 4 seconds, i could kill a whole room of people in that time with that ulti. I personally think die xon's ulti is one of the best ultis and I also think nebulas is as well, your suggesting combining them. Nebulas invis last 5 seconds at max, yours is going to last 4 seconds with super speed, lawl.
    Well, since you have been here so much longer, I definitely respect your opinion and I'm actually fine with taking out that skill for something else (my post is there to provide a draft or to help zero think of new skills - I don't actually expect to see such a race in the server) even while I personally feel that it wouldn't completely kill vagas due to ranger's limitation (and the vision's % could be nerfed).

    *Windwalk. My bad for throwing you off the track here - I wanted to say nebula's as it is 2.5 in the original and unchanged post. Yes, it is an extremely powerful ultimate, but lace can still prevent if close enough and you have to remember that the invisibility at max doesn't last 3 seconds and you don't get xonvert's speed - only 2/3 of it. So yes, it is very strong and people who are good will definitely be able to do some damage, but I don't feel that this ultimate and race (apart maybe from vision) isn't more imbalanced that some other races and ultimates we have.
    The Complete WCS Guide
    (Click on it)


    "They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."
    Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!
    Someone ever tries to kill you, you try to kill 'em right back.

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    I love anime so i decided to make a race for it, it maybe was already done so im sorry in advance but as there is alot of pages i don't know if it has, im sure it will be different if it was done before.



    Shinobi

    Kunai-Chance to do bleeding dmg, after a small crit, opponent bleeds for 5 more hp, this effect can stack.

    Shurikenjutsu-Your granades have a chance to bleed your opponent, this effect can stack with kunai.

    Fuuinjutsu-A sealing teqnique, used at the brink of death, activates when you die causing your opponent to take damage equal to the crit damage he dealt you.(counter to raiden/nebula )

    Taijutsu-Increases your movement speed

    Ultimate--Kekkei genkai-One random target anywere on the map(like locust) catches on fire taking 10 dmg, this ultimate cannot be blocked by a lace.

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    Icy

    Frozen Snare-On hit slows down your opponents movement by 15% percent, this effect can stack 3 times.

    Ice shard-On hit, your granades freez all opponents for 3 seconds showing ice animation around their legs

    Ice Armor-Gain body armor and take reduced critical magic damage, regular hits still count the same.

    Frozen Wards-Pressing ability1 drops wards that reduce your enemies mouse sensitivity(can this be done?) to 0.5

    making them use only their movement key's.

    Ultimate--Frozen Heaven-Slow down movement speed of any enemy players within 50-75 ft causing similar sound

    effects as you were burning.

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    Quote Originally Posted by HypeRNT View Post
    Ultimate--Kekkei genkai-One random target anywere on the map(like locust) catches on fire taking 10 dmg, this ultimate cannot be blocked by a lace.
    u had me going there, was liking the race, till i read this. NO NO NO .
    dont take me wrong, i thought of that too. in my rebellion race, the original ultimate was to freeze evreyone for 4 seconds and bypasses laces, then i noticed that it would literally DESTROY vagabonds because the ultimate effect would make them visibl, and who wants an ultimate without effect?
    same goes for ur idea, but even worse is that getting set on fire is the WORST thing u can have as vaga... and thats why we spend a fuckton on laces mostly...

    keep the effect, lose the "cannot be blocked". there's no point to that, it becomes op as it isnt restricted by range, so a player can just camp and spam ultimate, and the other can do NOTHING to protect themselves like an ultimate.
    i like seeing random ppl spontaneously combust across map, for a small time (unlike current BM), but the bypass lace thing is beyond retarded.
    people already hate the "anti_lace" idea, we cant start having all races contain such bypass, IF anything it would be a race dedicated by the lace, and completely useless if the enemy didnt have one (ex, rebellion), but this race is strong as is, add that to the anti_lace, and it;s a fucking murder.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    Yeah, I had a few drinks abit today after my car accident, chatting with friends, thought that I could have killed somoene today, but not in wcs, so I made it a race of myself, to mock myself.
    ignore me, and my skill names, think of the race hardcore yo. thoughts?

    Cyber Rager




    Accent Overload: When shooting an enemy, chance that your fucked up accent confuses the living fuck out of them.
    (10-25% chance to drug target enemy for 1-2 seconds, non stackable)


    Rage Mode: When you take damage, 30-60% damage output increased by 20-50% for 2-5 seconds (non stackable duration)


    Veteran Asshole: spawn with 15-50 more hp.


    Neverending Yapper: GENERATE 2HP every 10-3 seconds.
    (yes, it can exceed current max hp, like santa. i did the math properly i think, and for a 2 minute rounds and assuming you dont take damage, at max Level, u MIGHT earn 80 more hp in total from start round to finish, subtract the fact that ur ultimate will destroy ur hp, and i think it's decent)




    ultimate:
    Ban Hammer: 30-15 s cooldown
    You abuse your power, and Maynard gets unleashed on your ass:
    (Destroy all enemies within 20-50 ft radius, take damage equal to half their combined health. (just like any abuser, meant to be a one time thing, kudos if you can survive it:P))
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    Quote Originally Posted by CYBER View Post
    u had me going there, was liking the race, till i read this. NO NO NO .
    dont take me wrong, i thought of that too. in my rebellion race, the original ultimate was to freeze evreyone for 4 seconds and bypasses laces, then i noticed that it would literally DESTROY vagabonds because the ultimate effect would make them visibl, and who wants an ultimate without effect?
    same goes for ur idea, but even worse is that getting set on fire is the WORST thing u can have as vaga... and thats why we spend a fuckton on laces mostly...

    keep the effect, lose the "cannot be blocked". there's no point to that, it becomes op as it isnt restricted by range, so a player can just camp and spam ultimate, and the other can do NOTHING to protect themselves like an ultimate.
    i like seeing random ppl spontaneously combust across map, for a small time (unlike current BM), but the bypass lace thing is beyond retarded.
    people already hate the "anti_lace" idea, we cant start having all races contain such bypass, IF anything it would be a race dedicated by the lace, and completely useless if the enemy didnt have one (ex, rebellion), but this race is strong as is, add that to the anti_lace, and it;s a fucking murder.
    Yeah i knew i would get some similar responses but i was thinking of the ultimate meaning by being very unique and it could not be copied since it is blood related trait, so i was going with the theme it could not be prevented by a lace i guess

    Honestly it only does 10 dmg and would be a piece of cake to counter with just buying rings or extra hp, it honestly couldn't do 50 dmg in a round depending on what cool down you put for an ult, but yeah i def agree with what you are saying.

    I still think its pretty cool unique race, would love to get a confirmation that zero is thinking of putting some races from suggested thread in after hes good and ready

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    This race is from one of my favorite novels/TV-Shows so i hope those that read/watch it will appreciate this as much as i know i would if it was added


    Jaqen H'ghar

    Disguise-Random chance every 5 seconds to turn into ct/t for 3 seconds(this skill is passive)

    Silent Homicide-Any weapon you use with silencer you do extra damage

    Acrobatics-Chance to evade only magic critical damage

    Swiftness-Long jump(like jack)

    Ultimate--valar morghulis-Meaning "all men must die" activating this ultimate gives 10 damage to every enemy, but also 10 damage to himself.

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    Quote Originally Posted by HypeRNT View Post
    This race is from one of my favorite novels/TV-Shows so i hope those that read/watch it will appreciate this as much as i know i would if it was addedJaqen H'gharDisguise-Random chance every 5 seconds to turn into ct/t for 3 seconds(this skill is passive)Silent Homicide-Any weapon you use with silencer you do extra damage Acrobatics-Chance to evade only magic critical damageSwiftness-Long jump(like jack)Ultimate--valar morghulis-Meaning "all men must die" activating this ultimate gives 10 damage to every enemy, but also 10 damage to himself.
    I like it. Isnt he the mysterious guy from game of thrones? fuckin loved that character,The actor played the first disguise on tv wasFucking epic
    Just 1 thing. I love the silencer damage idea, but it is very CT sided , because unless
    A t picked up a ct weap, the they cant get that skill Activated. U know? Im gonna brainstorm a way to have it balanced for both teams...


    Edit: look at the quoted msg i posted... My fucking iphone LOVES toDelete all 'enters' or br/ tags... See??? Walls of text arent my fault-.- lol
    Last edited by CYBER; 08-12-2012 at 06:20 PM.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    Quote Originally Posted by CYBER View Post
    I like it. Isnt he the mysterious guy from game of thrones? fuckin loved that character,The actor played the first disguise on tv wasFucking epic
    Just 1 thing. I love the silencer damage idea, but it is very CT sided , because unless
    A t picked up a ct weap, the they cant get that skill Activated. U know? Im gonna brainstorm a way to have it balanced for both teams...


    Edit: look at the quoted msg i posted... My fucking iphone LOVES toDelete all 'enters' or br/ tags... See??? Walls of text arent my fault-.- lol
    LOL yeah i was wondering wtf u did with my post cuz i looked all fucked up lol. BUt yeah he is that guy, i fucking love him.

    ANd OMFG you are right, i did not think that its really ct sided and im not sure how to make it even unless it would get a free wep like m4, since jack starts with ak/scout, he would start with m4 or pmp? Im glad you think its pretty cool tho i hope u think of some ways to improve any flaws u see to make it more l33t/fair for both teams.

  10. #240

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    Pyromancer (4skills/6levels)

    Flaming Renewal
    - Chance to leech health from target while using grenades
    25-50% chance
    10-25% of damage dealt is leeched
    - Also, chance to absorb opponent's grenade that would deal damage to you
    25-50% chance
    10-25% of potential damage regained as health
    If grenade explodes with teammates nearby, grenade still damages teammates normally


    Scorched Earth
    - Chance on hit to create a ring of fire around the target
    20-35% chance
    Fire as is created from hell hunter grenades, though not as tall, shouldn't obstruct vision at all on level ground
    Upon activation, this skill doesn't immediately damage target, but they are trapped within the fire
    Flames deal 5 damage per 0.2 seconds if enemy moves through them to escape
    Radius of empty space within the ring is 18-8ft
    Width of the flame itself isn't too great, with vanilla, unaffected speed someone should be able to move through them within half a second
    The ring lasts for two seconds, successive activations can stack the damage


    Searing Toolbelt
    - Increases frag grenade capacity
    Max capacity increased by 1-3
    Only increases capacity, grenades still must be bought. picked up, or absorbed(see below)
    - If flaming renewal activates on an opponent's grenade, chance for that grenade to be added to your toolbelt
    25-50% chance
    So, if maxed, chance is infact 25%, 50% chance for Flaming Renewal to activate, and then 50% chance for Toolbelt to activate because of it
    May not exceed maximum grenade capacity this way


    [ULTIMATE] From the ashes
    - Used while dead, has no effect if activated while alive
    - While spectating a teammate in first person view, activate ultimate to respawn at that teammate's location.
    50-30 second cooldown
    Cooldown timer begins at most recent death (say you die, respawn and die again, timer starts again from second death)
    Respawn with 100HP, all equipment restored from moment of death



    ---------------------------------------------------------------------


    I still havn't decided whether it's a good idea to let the player play the odds and throw grenades at their own feet in the hopes it is absorbed and so they gain health/regain the grenade, thats up for discussion. Say I throw a grenade at my own feet and would deal 70 damage to myself. With a change in the wording, I would have two seperate 50% chances to instead heal 25% of that potential damage, because a grenade I threw is about to deal damage (the first effect) and I'm about to take damage from a grenade (the second effect). So i would essentially have a 75% chance to heal myself a bit, with however many grenades I decided to throw at myself, and a 25% chance to get the grenades back anyway.

    The way it's written at the moment, this isn't possible, but it might be a cool thing to add in anyways, gives the player the decision to make as to what use to make of their grenades - whether to try and deal damage to enemies and heal a little, or to deal no damage to enemies and try to heal a lot. Still based on playing the odds though
    You want me to put something here that speaks about my personality, don't you?

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