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Thread: Future race suggestion thread

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    Quote Originally Posted by CYBER View Post
    Grimm Reaper : (Still during rough draft so please provide feedback and i will nerf/buff the race accordingly if i missed smthn)

    Race Conditions:
    - Five-Seven/Knife ONLY
    - Starting Health : 100 (as usual)
    - Max health cap = 250hp

    - Restricted 1 per team.
    - Level requirement: 150
    - Restricted items: Health, Ring, Mask, cloak.
    - This race loses 1 hp per bullet or left-knife-swing (+attack1 button press) and 10 hp per right-knife-swing. (Knife +attack2)
    (This race is designed to make you a better player with good accuracy, so you better not miss!)
    - 5 Levels per skill



    Abilities:
    - LifeForce: Gain 1hp per 3-1 seconds except during "Out of Body" (yes, it overheals).

    - Death Scythe: 10-50% chance when KNIFING to deal extra damage equal to your current health.

    - Soul Collector: Gain 10% cloak and levitation each time you KILL an enemy with a KNIFE until the end of the round. Max 5 souls (i.e max +50%)

    - Out of Body Experience (max 5 usages): Hold +ability to get out of your body in third person free-look view (cant attack, be seen, be targetted or be shot at, Mr SPASM >.<) and navigate (at walking speed) through the map while your body is fixed in place. You lose 2-1 hp every 1-3 seconds though to avoid excessive usage. Release to go back to body.

    - Damnation: When KILLED during an out of body experience, 10-30% chance to soul-burn the attacker for 5-20seconds (1 dmg/s)


    (Ultimate, no cooldown, but limited by +ability usages)
    -Manifestion: Can only be activated during "Out of Body" experience, cut your hp by 75-50% in order to summon yourself where you were pointing at during free-look. It fails if you were to be glitched into the map.
    In light of feedback i made added the underlined changes to my original post (quoted here):
    1- Made the race five-seven and knife only. I wanted to go with a glock first because of the low damage output (forcing u to drain a LOT of health if u decide to use the glock as a Hail Mary situation. But Brett pointed out the silencer/burst-mode problem, so five-seven is good enough for simplicity).
    2- Lowered the requirement level of this race to between flamepred and spiderman. The whole purpose of this race was to make new players better tactical players by punishing them for being reckless. And since they probably just finished maxing flame pred at this point, it's a good intermediary knifing race for the knife-lovers until they reach vagas.
    3- Because I added the weapon restrictions, i added an EXTRA skill, Death Scythe, which deals possible extra damage similar to blades, but based on ur current health. So this should provide a good tactical dilemma between wanting to constantly teleport/free-look at the expense of less damage output, or vice-versa.
    4- Ultimate has no cooldown, but since u can only use it with "out of body" i put a 5 usages cap on the +ability skill (like the old wards). This would force ppl to use that skill carefully but at your own time. (thanks wolf and tom)
    5- Edited the out of body damage to allow leveling process.
    6- Added a few hints to avoid misunderstandings as spasm pointed out.

    5- This makes the race similar to a rapscallion/hells-demon combo.
    Thank you for your feedback! Would you guys think this race is a bit more balanced? (IN RETROSPECt to before i mean!)
    Cyber.
    Last edited by CYBER; 02-01-2013 at 11:18 PM.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  2. Default

    Quote Originally Posted by Erdenay View Post
    I've been contemplating on this race for a while and I'm STILL unsure... I like the concept, but I do feel like this race is too powerful, so I'd say restrict some items (such as boots, socks) and restrict this race to pistols/knife only.
    why is this race too powerful, or even powerful at all?

    like, what about it makes it strong?


    cyber: it only needs to be restricted to pistols in general, not a five-seven only
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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    Quote Originally Posted by acolyte_to_jippity View Post
    why is this race too powerful, or even powerful at all?

    like, what about it makes it strong?


    cyber: it only needs to be restricted to pistols in general, not a five-seven only
    the thing is. i was talking to some players like wolf and tom. and they provided some gd tactics that can be VERY VERY strong.
    I'll leave it to others to explain to you why this race was considered OP at first, thus the nerfing. I'm too tired of rewriting that shit constantly...


    The reason for restricting to five-seven only, not all pistols, is to avoid complicating the programming for pistols with silencers or bursts...
    Personally i'd love to have a compact with it... but thats the best we can do for now.

    re-updated post with wolf and tom's new suggestions about "out of body"
    Last edited by CYBER; 02-01-2013 at 11:21 PM.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    Magnet Head. (working progress, thoughts?)
    (Restricted items: Health, Ring, boots.)

    Electro-Charge:
    5-15% of any damage you deal to enemies is added to your armor (overleeches up to 200 max armor).

    Magnetic Pull:
    10-30% chance when shooting an enemy to pull that enemy (at 75% current vagabond speed?) towards you until 20 ft from your crosshair. ("Stuck" enemies like vagas or molecules during ulti are not affected)

    Propulsion: (Fun skill to alarm of vagas swooping by )
    If you are within 30-50ft of an enemy immunity (lace or race immunities), your speed is increased by 15-50% for 5-10 seconds (non-stackable until speedboost is over)

    Force Field: +ability to activate, 3 Magnets.(updated from posts below)
    Press 1 (for Positive) or 2 (for Negative) from the pop-menu to drop a magnet with that polarity that stays active on the field for 10-20 seconds)
    Enemies 15-30 ft near your magnet have their crosshair TUG and pull strongly to stare at that magnet once every 5-3 seconds (even if not shooting, or with knife, if u run by this magnet it changes ur view towards it so u run towards it like a moron lol.
    If 2 magnets of different polarities (even from allies) are within 60 ft of each other, they create a translucent team-colored magnetic field that propels any enemy that touches it backwards by 50 ft while dealing 10dmg.
    (MAGNET WALLS Are to be treated the same as wards when blocking paths to objectives.)


    Magnetic Field (Ultimate: cooldown 30-15s): (updated from posts below)
    Press +ultimate to activate, for the duration of 3-5 seconds, any damage you take is reduced from your armor first, THEN your health. And 50-100% of that damage received is reflected back at the enemy that dealt it for the duration of the ultimate.
    Last edited by CYBER; 02-16-2013 at 10:05 PM.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  5. Default

    magnetic pull should not be as strong as spidey zipping. catch someone in the air and they'll slam into the ground and die.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

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    Quote Originally Posted by brett friggin favre View Post
    magnetic pull should not be as strong as spidey zipping. catch someone in the air and they'll slam into the ground and die.
    i actually edited that later on my notepad to be slightly less than vagaLION speed.
    Remember when vagaBOND got slightly nerfed last year by zero and lost like 30% of its speed?
    Think of something similar.
    However, speed tweaking aside, which can be easily fixed, what do u feel for the race?
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  7. #347

    Default

    Breaking apart the race and dissecting it piece by piece

    Quote Originally Posted by CYBER View Post
    Electro-Charge:
    5-15% of any damage you deal to enemies is added to your armor (overleeches up to 200 max armor).
    As I started glancing at this last night.... the Armor Steal reminds me of Undead with its Vampiric Aura, just for armor and not health. Fun.

    Quote Originally Posted by CYBER View Post
    Magnetic Pull:
    10-30% chance when shooting an enemy to pull that enemy (at 75% current vagabond speed?) towards you until 20 ft from your crosshair. ("Stuck" enemies like vagas or molecules during ulti are not affected)
    Maybe slower, like the old Human / Beast / Chameleon teleport. Basically is what succubus's LJ speed right now (without the use of low gravity), just arc'd further and more freely.

    Quote Originally Posted by CYBER View Post
    Propulsion: (Fun skill to alarm of vagas swooping by )
    If you are within 30-50ft of an enemy immunity (lace or race immunities), your speed is increased by 15-50% for 5-10 seconds (non-stackable until speedboost is over)
    .... i mean... fun but I think it should be gimped slightly. By gimped, I mean think of it this way - you are walking around and yes the speed boost comes in affect....do you end up running past the guy or are you gonna sit there because its a vaga/rapscallion that's been chilling there the entire time... At that point, you could say fuck radar, I got an ability that TELLS ME you're in range without me even needing to know, so I just gotta aim properly and not look like I'm using a wallhack or anything.

    Quote Originally Posted by CYBER View Post
    Force Field: +ability to activate, 3 Magnets.
    Press 1 (for Positive) or 2 (for Negative) from the pop-menu to drop a magnet with that polarity that stays active on the field for 10-20 seconds)
    Enemies shooting 15-30 ft near your magnet have their crosshair TUG and pull strongly towards that magnet once every 5-3 seconds.
    If 2 magnets of different polarities (even from allies) are within 60 ft of each other, they create a translucent team-colored magnetic field that propels any enemy that touches it backwards by 50 ft while dealing 10dmg.
    (Are to be treated the same as wards when blocking paths to objectives.)
    The only vaga I see getting affected by this race is.... the vagabond. The rest of the knife races are in the clear because we aren't shooting you. Now - unless it forced our knife to do something horrendous, then yes I could see it, as it is Magnet Head. He's like the Magneto of this thread right now. Food for thought for Cyber.

    Also - I'd like to see an aim botter against that... lol....

    Quote Originally Posted by CYBER View Post
    Magnetic Shield: (Cooldown 40-20s)
    Press +ultimate to activate, 75-100% of your armor is turned into excess health for 5-10 seconds. Then revert any leftover health back as ADDED armor (in case u leeched any armor meanwhile, it stacks).
    (example: you activate it when u have 40Health and 100 armor. You become 140H 0A, if you got shot for 60 dmg, you become 80H 0A. When ultimate ends, you keep your 40H and then 40A.) A shadow hunter can whistand a shitton more damage than the current cap for this race, and this race's health drops back to normal.
    Overall - this race seems playable up to the ultimate. I understand what you mean with the ultimate, and here is my question... when the player has 100 health 100 armor, they use ultimate and gain 100 health from that, making it 200 health and 0 armor, take 0 damage and leech another 50-100 armor for some ungodly reason, they end up getting afterwards 100 health 200 armor?

    Also - I could see something else for a magnetic shield rather than adding health for the player, due to the name Magnet Head. But that's just me. I like it though.

    Anime-Planet.com - anime | manga | reviews

  8. Default

    Quote Originally Posted by CYBER View Post
    Magnetic Shield: (Cooldown 40-20s)
    Press +ultimate to activate, 75-100% of your armor is turned into excess health for 5-10 seconds. Then revert any leftover health back as ADDED armor (in case u leeched any armor meanwhile, it stacks).
    ill comment on the rest later but something that interest me would be this ultimate combined with the -Ring of Armor- and -Life Preserver-
    That would be bought armor 100 + RoA 120 + LP 50/100 + 100 life = 470 life in a instant. OP much?

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    Quote Originally Posted by Masskid View Post
    ill comment on the rest later but something that interest me would be this ultimate combined with the -Ring of Armor- and -Life Preserver-
    That would be bought armor 100 + RoA 120 + LP 50/100 + 100 life = 470 life in a instant. OP much?
    just an fyi, i restrict items as we go for races. Currently none of the items u mentioned are in circulation in the wcs server. Should they be? i'd definitely roll back and restrict those items for such races when the time comes.
    These races are built on the CURRENT settings we have in the server.


    @Wolf, I like that suggestion of urs involving Force Field, I guess we could have it so that not only people SHOOTING get tugged, but anyone in the nearby radius is FORCED to stare at that magnet once every x seconds in that radius. It would be fun to see a vaga or flame running after someone only to be detoured towards the magnet mid-run lol...

    What's ur "other" suggestion for the ultimate? The ultimate at first was a weaker ability that i buffed and pushed as ultimate so that it would be triggereable, and synergies with the other skills, i couldn't think of anything else that fits.

    As for the Magnetic PULL one, again, the speed doesn't matter, the idea is that the "pulling effect" should be fast enough to startle the enemy when they get shot because if it's too slow, then its just the same as them walking towards u guns blazing, which can be counter productive when they get lucky shots on u .... THink of u teleporting as a vaga towards someone that randomly scores a hs at u bcos u happened to teleport through his gun? And it shouldnt be TOO fast because of what brett said... A balance in between is disirable... Dont forget that u do want people to level this skill...

    I've been told by many that "this skill might get u killed more and its bad, why should i level it..", and they fail to see the combo used with propulsion or when shooting people on ledges, of people flying or something....
    Basically I wanted to fucking create SOME race that can put those motherfucking santas down by dragging their asses down towards me, assuming i land a hit :P so it needs to be fast ENOUGH to not allow santas and so forth to simple fly up and pretend it didnt happen... similar to void's ultimate.

    Propulsion is supposed to do just what it says. It's a skill that spots laces very nearby by giving u that speed boost. Im sure we can also make it's speed boost effect do some kind of sound, like die xonvert's so that the guy with laces also gets a warning. The good thing about it is that it doesnt actually tell u WHERE the enemy is, it's EXACTLY as if u're a jack trying to use ur ultimate and fail bcos a vaga is nearby, but instead u get a speed boost for x seconds. Now, if u chose to sacrifice that speed momentum by standing near the vaga looking for it, instead of keep going? ur call. But keep in mind that, it runs on a 10 sec loop, if it triggered and u stayed nxt to vaga for 7 seconds, and then spot someone in distance and said "oh ima go towards him", u'd only have 3 seconds left before needing to bump into another lacer. u dig? so unless u're crunching numbers in ur head, u might as well keep running. Also works great with Magnet pull if the enemy outmatches u.

    And to explain smthn about the ultimate wolf, yes, u can leech armor meanwhile, but its only 20% or so of damage u do. for u to take back 100A, u'd need to have dealt 500dmg at least. u see where im going with this? the leeching isnt tHAT op. And take into account shadow hunters, i've personally dealth 1958 dmg to one shadow hunter at ONE TIME (nebula me vs passerelli) and when i was done , he was STILL 100hp.... Now compare this to my ultimate, u can STILL die if someone dealt more damage that ur health cap, whereas shadow hunter completely blocks it... same for molecule. And the cooldown is long btw, u can get startled in between ultimates and ALLLL that armor of urs would mean jack shit compared to ur low health lol...

    Does that help? What was ur other ultimate suggestion wolf that involves "magnet head"
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  10. Default

    -------------------------------------------------


    Wolf just gave me this alternate idea for Magnetic Shield. What do u guys think?
    +++
    Magnetic Field (Ultimate: cooldown 30-15s):
    Press +ultimate to activate, for the duration of 3-5 seconds, any damage you take is reduced from your armor first, THEN your health. And 50-100% of that damage received is reflected back at the enemy that dealt it for the duration of the ultimate.
    +++

    Note that thanks to masskid's advice, armor giving items will also be restricted as well as health and ring.

    I think i like this more. It really reduces the time by half so that it's not too op and u can STILL die if the enemy is relentless, but u can reflect the damage back towards the enemy and take him down with u. Think of half shadow hunter + half advanced nightElf thorns combination.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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