Results 1 to 10 of 425

Thread: Future race suggestion thread

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. Default

    Quote Originally Posted by CYBER View Post
    Grimm Reaper : (Still during rough draft so please provide feedback and i will nerf/buff the race accordingly if i missed smthn)

    Race Conditions:
    - Five-Seven/Knife ONLY
    - Starting Health : 100 (as usual)
    - Max health cap = 250hp

    - Restricted 1 per team.
    - Level requirement: 150
    - Restricted items: Health, Ring, Mask, cloak.
    - This race loses 1 hp per bullet or left-knife-swing (+attack1 button press) and 10 hp per right-knife-swing. (Knife +attack2)
    (This race is designed to make you a better player with good accuracy, so you better not miss!)
    - 5 Levels per skill



    Abilities:
    - LifeForce: Gain 1hp per 3-1 seconds except during "Out of Body" (yes, it overheals).

    - Death Scythe: 10-50% chance when KNIFING to deal extra damage equal to your current health.

    - Soul Collector: Gain 10% cloak and levitation each time you KILL an enemy with a KNIFE until the end of the round. Max 5 souls (i.e max +50%)

    - Out of Body Experience (max 5 usages): Hold +ability to get out of your body in third person free-look view (cant attack, be seen, be targetted or be shot at, Mr SPASM >.<) and navigate (at walking speed) through the map while your body is fixed in place. You lose 2-1 hp every 1-3 seconds though to avoid excessive usage. Release to go back to body.

    - Damnation: When KILLED during an out of body experience, 10-30% chance to soul-burn the attacker for 5-20seconds (1 dmg/s)


    (Ultimate, no cooldown, but limited by +ability usages)
    -Manifestion: Can only be activated during "Out of Body" experience, cut your hp by 75-50% in order to summon yourself where you were pointing at during free-look. It fails if you were to be glitched into the map.
    In light of feedback i made added the underlined changes to my original post (quoted here):
    1- Made the race five-seven and knife only. I wanted to go with a glock first because of the low damage output (forcing u to drain a LOT of health if u decide to use the glock as a Hail Mary situation. But Brett pointed out the silencer/burst-mode problem, so five-seven is good enough for simplicity).
    2- Lowered the requirement level of this race to between flamepred and spiderman. The whole purpose of this race was to make new players better tactical players by punishing them for being reckless. And since they probably just finished maxing flame pred at this point, it's a good intermediary knifing race for the knife-lovers until they reach vagas.
    3- Because I added the weapon restrictions, i added an EXTRA skill, Death Scythe, which deals possible extra damage similar to blades, but based on ur current health. So this should provide a good tactical dilemma between wanting to constantly teleport/free-look at the expense of less damage output, or vice-versa.
    4- Ultimate has no cooldown, but since u can only use it with "out of body" i put a 5 usages cap on the +ability skill (like the old wards). This would force ppl to use that skill carefully but at your own time. (thanks wolf and tom)
    5- Edited the out of body damage to allow leveling process.
    6- Added a few hints to avoid misunderstandings as spasm pointed out.

    5- This makes the race similar to a rapscallion/hells-demon combo.
    Thank you for your feedback! Would you guys think this race is a bit more balanced? (IN RETROSPECt to before i mean!)
    Cyber.
    Last edited by CYBER; 02-01-2013 at 11:18 PM.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •