Quote Originally Posted by Wolfenstinger View Post




Quote Originally Posted by CYBER View Post
This is subject to nerf/buff/change based on feedback


<Gravitron>
(scout/compact only)




Gravity Pull:
10-30% chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
(think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).



Gravity Field:
Activate using +ability. 1-3 pulsing Wards (yellow for T, Green for CT. Enemies that go through this ward are subjected to 10 times regular gravity (8000).
(so it could be totally harmless if an enemy walks through it, but basically forces them to not jump/fly in it or they might suffer fall dmg. Also FINALLY a race counter for flying races and jacks. Interesting to see combined with Magnetic Pull).




Gravity Boots:
You take 50%-100% LESSS damage from world (like negating fall dmg).



Gravity Shield:
You lose 50-25 armor in order to negate a RACE skill that proc'd on you (this applies to blades, lens-of-truth, scout-dmg, bash, maser, club, banish, burn, blind, etc RACE skills, not ultimate nor regular dmg nor item procs)






Gravity Thrust: ultimate. (cooldown 15-5 seconds)
Activate using +ultimate, jump and fast-leap into the air where your crosshair is (much like a human teleport, but you jump that distance instead of teleporting it, and can be shot during it.
(think of a Hulk-jump lol) (more points in it increase the range and speed of jump)

Fuck you. thats why