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Thread: Future race suggestion thread

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    vegabond and vegalion always have someone on them pretty much, so that in it's self is 2 times you're pretty much at some point are going 2 be like ....

    the-fuck-is-this-cat.jpg

    and use those charges, and there's no guarantee that you're going 2 be right when you use it every time... I also think downing the distance would be something it needs. but like I said, there's 2 races which will for sure make you use it at least twice a round... then you also got flame preds, humands etc which can be a pain in the ass if they are camping and not moving. Like I said, I like the idea, and am in no way trying 2 see a race come in that destroys vega. I think this race if nerfed down a bit could make for a good race for each team 2 want 2 have one of... and would offer some interesting strategy behind it for their team.

    if the distance it scans at is dumbed down and it's only 3 charges it would be quite good I think.
    Last edited by maynard; 04-04-2012 at 11:47 PM.

    Maynard - The WCS Guy

  2. Default

    Quote Originally Posted by maynard View Post
    vegabond and vegalion always have someone on them pretty much, so that in it's self is 2 times you're pretty much at some point are going 2 be like ....

    the-fuck-is-this-cat.jpg

    and use those charges, and there's no guarantee that you're going 2 be right when you use it every time... I also think downing the distance would be something it needs. but like I said, there's 2 races which will for sure make you use it at least twice a round... then you also got flame preds, humands etc which can be a pain in the ass if they are camping and not moving. Like I said, I like the idea, and am in no way trying 2 see a race come in that destroys vega. I think this race if nerfed down a bit could make for a good race for each team 2 want 2 have one of... and would offer some interesting strategy behind it for their team.

    if the distance it scans at is dumbed down and it's only 3 charges it would be quite good I think.
    I agree with this

    If you were a beautiful sound in the echos all around, I'd be your harmony.

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    Aside from that: I would love to see more knife races added :3 Like
    zombie: slow and high health
    Elemental races: varying raised and lower stats, I believe wind was low grav, invis (a lil more than flame pred) and speed ( same as invis) and low health.

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    If the sensor made them show up just on a radar for short period or something close to that it wouldn't be so bad. Feels to me like it is a direct nerf to vagabond and vagalion though. I understand we got a few other invis races, but honestly nebula will not be affected hardly at all by sensor. Raps would be hurt the most because when they r detected they r dead. What I am trying to say is it is going to turn a race that I feel like is pretty damn balanced into a nerfed race. I love vagabond and I would say I am the best player with it on our wcs servers. If this race is implemented just as cyber says I would quit playing it. It's easily countered now by anyone who has any idea of what they are doing and this would make another strong counter for the race.

    Yes maynard people are on vaga's a lot because they are a unique and fun experience. Thats why I play it, because it is fun and hard to master. I think the general community is pretty bad with vagabond and only a select few are really good with it. Sensor would destroy that balance.

    Oh well lol, back to human woot woot.

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    where in the sensor info does it say that it's a perma thing?

    it would show up on radar like if you normally looked at a vegabond, and didn't know they were there... so just a few seconds...

    I think you mis read or don't understand what cyber was saying.

    and I already said it would be nerfed if it ever made it into the game as zero would not allow it 2 pass as is for the obvious reason it would destroy cloaked races and make them useless.

    Maynard - The WCS Guy

  6. Default

    Quote Originally Posted by maynard View Post
    where in the sensor info does it say that it's a perma thing?

    it would show up on radar like if you normally looked at a vegabond, and didn't know they were there... so just a few seconds...

    I think you mis read or don't understand what cyber was saying.

    and I already said it would be nerfed if it ever made it into the game as zero would not allow it 2 pass as is for the obvious reason it would destroy cloaked races and make them useless.
    Prolly did, was assuming that vagabond would become full visible. Just radar would be fine.

  7. #137

    Default

    Hiyo got back into css and seeing all this scrim stuff made me remember that I really wanted a dedicated medic/support type class to add some more team tactics into the mix before I stopped

    Something like:

    Healing aura - A ward (like for shadow hunter/strider) that is placed which heals teammates. 10 hp/sec, 15 second length perhaps?
    Defibs - Chance of respawning a dead teammate at your location (assuming will not block) [edit: so say I'm sitting at B on dust2, and a teammate dies at A, and this ability activates, the teammate respawns at B alongside me and with his kit]
    Retreat - Upon taking damage, chance to gain increased speed for a short time (like, +0.5 speed for 2 seconds at max level for example)
    Evade - .......evade.....

    Life giver(ultimate) - All teammates (including self) within (insert size of say, B bombsite for dust2) gain 50HP.

    Evade is optional, since I actually hate the evade skill in general, especially on molecule, but it just fits for this class. And as for the sensor thing, I don't really think it's too necessary, I don't know if zero would have the capability to code it, but making the flashlight trick more reliable would be a maximum step to take IMO.
    Last edited by BlindGam3r; 04-09-2012 at 09:57 PM.
    You want me to put something here that speaks about my personality, don't you?

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    Quote Originally Posted by BlindGam3r View Post
    Hiyo got back into css and seeing all this scrim stuff made me remember that I really wanted a dedicated medic/support type class to add some more team tactics into the mix before I stopped

    Something like:

    Healing aura - A ward (like for shadow hunter/strider) that is placed which heals teammates. 10 hp/sec, 15 second length perhaps?
    Defibs - Chance of respawning a dead teammate at your location (assuming will not block) [edit: so say I'm sitting at B on dust2, and a teammate dies at A, and this ability activates, the teammate respawns at B alongside me and with his kit]
    Retreat - Upon taking damage, chance to gain increased speed for a short time (like, +0.5 speed for 2 seconds at max level for example)
    Evade - .......evade.....

    Life giver(ultimate) - All teammates (including self) within (insert size of say, B bombsite for dust2) gain 50HP.

    Evade is optional, since I actually hate the evade skill in general, especially on molecule, but it just fits for this class. And as for the sensor thing, I don't really think it's too necessary, I don't know if zero would have the capability to code it, but making the flashlight trick more reliable would be a maximum step to take IMO.
    This reminds me of MONK in dungeons defenders. Maynard , Joker, Blade and James should know what im referring to. (may, it was ur fav race lol)
    It would be VERY nice to have a monk class in the server, with the same 4 skills (spread shooting, +ability for "electric with slowing aura" like wards, +ability1 for healing aura like a pink ward), and the Hero Boost ability that basically gives the player and teammates in a 100 ft radius extremely fast health regeneration speed + tripled damage output? Monk is a good support race for teammates in dungeons def, would be amazing here:
    http://dungeondefenders.wikia.com/wiki/Monk
    I can put something together for a full balanced Monk Class and post it here with credit for blindgamer for reminding me of such class.



    Im also thinking about making a "trapper class", aka Engineer, as well that basically has zero actual shooting damage, and is cloaked and with a fuck-ton of health/hard to kill. The idea came to me from the Team Fortress Engineer Class And basically all this race does is plant land mines and trap and decoys to protect teammates.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    as far as the pure support class goes...the problem is that it would be a bitch to level. also, healing classes are fun in mmorpg's, but it's difficult to translate into cs since most of the healing abilities will be passive. that's no fun, just being near teammates and not actually doing anything. the best way to do a support class in my opinion, where it'd be fun and decent to level, would be something similar to a medic in tf2. instead of passive healing (and i realize this would most likely be VERY FUCKING DIFFICULT to code), do something like give them a deagle and mp5 for each round, the deagle acts as a normal weapon, and the mp5 does no damage to enemies, but heals teammates for (depending on skills) like 20%-50% of damage that would be done to them. so you shoot your teammates to heal them. and maybe something like grenade damage done to enemies heals your whole team for 50% of damage done (to a certain max), and smoke grenades do a sort of aoe heal, similar but opposite to hell hunter's smokes. that would be active healing and would incorporate more strategy and more fun for the class, and i could do a full skill writeup and stuff later today if it would even be possible to code.

    the engineer could be pretty fun, but it would be another thing to enforce. i imagine you'd have to consider traps as similar to wards and you'd have to keep an eye on placing them too close to objectives or totally blocking objectives. not knocking either of these ideas, i really like both and would love to see them. just trying to propose tweaks and bring up issues that i see

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  10. Default

    well for the heal thing , i was thinking of healing wards, where people get healed only when standing on a relatively smaller ward. they would have to sacrifice mobility for healing , which could be a crucial decision when low on hp but in dire need to kill someone or do an objective asap. (this brings me back to my Terminator class that i wrote a year ago... im personally thinking that the Terminator race has a better overrall healing mode ...but still).
    i like the "shooting teammates to heal them" idea. im sure there's smthn in the mod that can read "teammate shooting" event and allow healing effect instead of damage. This would actually suggest good team work, imagine that you have a tank player rushing and a support healing him with only a deagle to protect himself. And you get exp for every 100 hp you heal (equivalent to an average 100 dmg you might need to kill someone) ..This also might push players to not rely on speed races like spiderman, vagabond etc, since teammates wont be able to target them constantly. i like it.
    another healing effect would be smthn like the molecule shield: but instead of invincibility, it creates a bubble that heals you and teamates near you but you cannot move until its over.

    as for the engineer, i was thinking of shit like the half life laser trip mine that can be planted around corners to surprise players walking by, or like trigger grenades. : you get an HE grenade every 10 seconds that sticks to where you throw it but doesnt explode (max 5 at one time), and when you activate +ability it detonates them? making this race more of a tactical race that relies on knowing the best spots in the map to plant some pre-emptive traps and waits for its target to pass by. its strength would be in its SHITLOAD of hp (more than 1 nebula can proc) but with HUGE knockback if it gets hit to avoid using the race to plant and defuse bombs at ease
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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