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Thread: Future race suggestion thread

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  1. Default

    as far as the pure support class goes...the problem is that it would be a bitch to level. also, healing classes are fun in mmorpg's, but it's difficult to translate into cs since most of the healing abilities will be passive. that's no fun, just being near teammates and not actually doing anything. the best way to do a support class in my opinion, where it'd be fun and decent to level, would be something similar to a medic in tf2. instead of passive healing (and i realize this would most likely be VERY FUCKING DIFFICULT to code), do something like give them a deagle and mp5 for each round, the deagle acts as a normal weapon, and the mp5 does no damage to enemies, but heals teammates for (depending on skills) like 20%-50% of damage that would be done to them. so you shoot your teammates to heal them. and maybe something like grenade damage done to enemies heals your whole team for 50% of damage done (to a certain max), and smoke grenades do a sort of aoe heal, similar but opposite to hell hunter's smokes. that would be active healing and would incorporate more strategy and more fun for the class, and i could do a full skill writeup and stuff later today if it would even be possible to code.

    the engineer could be pretty fun, but it would be another thing to enforce. i imagine you'd have to consider traps as similar to wards and you'd have to keep an eye on placing them too close to objectives or totally blocking objectives. not knocking either of these ideas, i really like both and would love to see them. just trying to propose tweaks and bring up issues that i see

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  2. Default

    well for the heal thing , i was thinking of healing wards, where people get healed only when standing on a relatively smaller ward. they would have to sacrifice mobility for healing , which could be a crucial decision when low on hp but in dire need to kill someone or do an objective asap. (this brings me back to my Terminator class that i wrote a year ago... im personally thinking that the Terminator race has a better overrall healing mode ...but still).
    i like the "shooting teammates to heal them" idea. im sure there's smthn in the mod that can read "teammate shooting" event and allow healing effect instead of damage. This would actually suggest good team work, imagine that you have a tank player rushing and a support healing him with only a deagle to protect himself. And you get exp for every 100 hp you heal (equivalent to an average 100 dmg you might need to kill someone) ..This also might push players to not rely on speed races like spiderman, vagabond etc, since teammates wont be able to target them constantly. i like it.
    another healing effect would be smthn like the molecule shield: but instead of invincibility, it creates a bubble that heals you and teamates near you but you cannot move until its over.

    as for the engineer, i was thinking of shit like the half life laser trip mine that can be planted around corners to surprise players walking by, or like trigger grenades. : you get an HE grenade every 10 seconds that sticks to where you throw it but doesnt explode (max 5 at one time), and when you activate +ability it detonates them? making this race more of a tactical race that relies on knowing the best spots in the map to plant some pre-emptive traps and waits for its target to pass by. its strength would be in its SHITLOAD of hp (more than 1 nebula can proc) but with HUGE knockback if it gets hit to avoid using the race to plant and defuse bombs at ease
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  3. Default

    Blood Elf
    required lvl 550 or 675
    Total Levels 20
    skills:
    -===BLOOD ELF===----------------[WCS]
    [Crimson Armor] - Gives you full armor plus (25, 50, 75, 100) at the start of the round. Reduces the chance of critical hits on you by 2% each level leveled.

    [Mana Shield] - Any damage you take from enemies, except that which would kill you, is reduced by (5%, 15%, 30% , 45%)

    [Bloodlust] - Each shot adds (4, 8, 14 or 18) damage to the enemy. Movement speed of those who attack you is reduced temporarily.

    [Blood Sense] - Has a (15%, 30%, 45%, 50%) chance to reveal all enemy players on your radar within ( 10, 20, 30, 45) feet of you.

    [[ULTIMATE-[Shadowstrike]] - Emits a powerful damaging force at an enemy in your sights which will also slow down and reveal your enemy as lvled up higher. Leveling

    increases the damage and duration of the slow and also the time it reveals players.

    [Passive skill-Blood Clone] 25% to evade knife hits and explosive damage. This percentage increase to 30% once the race is maxed out.

    [ Back Story] - It is said that the blood elf was born from the sinners that were left to die by the devil himself. Left alone to die unwatned by all, blood Elf is driven

    by its lust for blood and therefor hunting those that get with in his range. He tracks with his bloodsense and slows them down before he devour's them. A blood Elf is a

    heartless race made for killing anyone with in its range. Enemy to the other Elf's, the blood elf is a lonely and terrible creature made only for its sole purpose of

    killing anyone in its path.

    This race has been one of the originals back with the 4 main races undead,human,orc,night elf, and used to have blood elf aswell. Was a pretty fun race to play.



    Goblin Thief (brand new race)
    Required lvl 600-750

    Skills:Total Levels 25

    [Reload] - Gives 5%,10%,20%,30%,40% that you are going to make your enamy reload on hit.

    [Robbed] - Gives 10%,15%,20%,25%,35% chance to rob your enamies ammo by 15%,20%,30%,40% percent

    [maneuver] - Gives your Goblin a 2%,5%,10%,15%,20%,25% percent chance to evade incoming damage, aswell as boost's your speed by 2%,5%,10%,15%,20% percent

    [Cheater] - By not playing fair, Goblin's knife has a 5%,10%,15%,20%,25%, chance to apply poisened mode, which is like being drugged for 1,1.5,2,3 seconds. This causes 1,2,3,4 dmg per second while slowing down his enamy slightly(like warden's poisen)

    [[ULTIMATE-Shadow Walk]] - Makes you invisible for 1,2,3,4,5 seconds,has 45,35,30,20,15 second cooldown, at this stage you can only use your knife, you cant defuse/plant the bomb and you dont get any XP from

    kill's, and you are revealed on the radar while invisible.

    [Passive ability] - Because the Goblin Thief has to steal to get an advantage, he may only get 1000$ per round at the most, making it primarly a knife race, and earning his money slowly so that when he does get weapons, they dont come easy.


    Im not sure how much zero can do out of these skills in terms of limiting some of the skills, but it sounds pretty fun to me personally, maybe could be a nice IBIS original race after the older ones get finished. All i know is that reload skill and ammo skill would make me rage lol, but it would be fun.

  4. Default

    i decided to go ahead and outline my idea for a medic support class.

    Buddhist
    Req. level: 200
    Spawns with mp5, deagle. Is limited to those weapons, knife, and grenades.
    mp5 deals no damage to enemies.

    Skill names derived from http://en.wikipedia.org/wiki/Buddhism

    Samsara - Bullets from your mp5 heal teammates that you shoot for (10, 20, 30, 40, 50%) of damage it would otherwise deal to enemies.

    Samadhi - 2 ideas for this one. Either
    a. You start with (10, 20, 30, 40, 50) extra health and full armor
    or
    b. (20, 40, 60, 80, 100%) chance to cause a headshot to deal normal damage

    Asura's Blessing - Your smoke grenades heal your teammates within its area for (1, 2, 3, 4, 5) health per second. the health given can exceed a player's maximum health, but is limited to 50 health given per life. (similar but opposite to hell hunter's poison smoke)

    Dukkha - (5, 10, 15, 20, 25%)Chance with deagle shots to deal 200% damage (not 200% additional damage, 200% total damage. i.e. on a 35 damage shot, you would instead deal 70 damage total).

    Nirvana - Chance to resurrect a dead teammate with 50% max health and summon them to your location. (% chance to resurrect being the same as other resurrection skills). Max 2 times per round(?)

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  5. Default

    i would go with (A) for samadhi and nirvana shouldnt be a chance, it should just summon a random dead ally. But i personally would add a twist to that, and have that summoned teammate start loosing 2 dmg/s after a minute? this gives enough time (2 minutes almost, the optimate time for a round) to complete objectives and kill ppl, but not enough to have someone just camping and summoning people... Not sure about what ppl think about kdr, but skilled players should find a way to finish the round before the whole countdown ends and their health depleated...adds more suspense to this game
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  6. Default

    Quote Originally Posted by CYBER View Post
    i would go with (A) for samadhi and nirvana shouldnt be a chance, it should just summon a random dead ally. But i personally would add a twist to that, and have that summoned teammate start loosing 2 dmg/s after a minute? this gives enough time (2 minutes almost, the optimate time for a round) to complete objectives and kill ppl, but not enough to have someone just camping and summoning people... Not sure about what ppl think about kdr, but skilled players should find a way to finish the round before the whole countdown ends and their health depleated...adds more suspense to this game
    interesting, but yeah i was trying to avoid say, 3 teammates being wiped out in one spot and all being summoned by the buddhist, who is already healing allies near him. though that would be an interesting addition to the game. and if it wasn't clear, the ultimate would be a passive thing, not active, just like other resurrection skills. the only reason why it'd be an ultimate is because it's freakin enlightenment lol, that's the ultimate goal of buddhists so it just fit. but having it be an activated ultimate with health draining or something is certainly interesting, though maybe it should start draining immediately, just making the guy almost like a temporary guardian. if you've ever played wow, something like how non-unholy death knights can raise an ally as a ghoul for a certain amount of time.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  7. Default

    like blood elf, goblin a little OP. People drop guns lol...

  8. Default

    Spasm
    Req Lvl: 1000
    Restricted one per server.
    Spawns with M4A1 / AK / Armor / 150hp
    Only has one skill, on point, and no ultimate.
    Win: At level one it carries team for auto win.
    Last edited by Steamer; 04-10-2012 at 10:49 PM.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  9. Default

    Quote Originally Posted by Steamer View Post
    Spasm
    Req Lvl: 1000
    Spawns with M4A1 / AK / Armor / 150hp
    Only has one skill, on point, and no ultimate.
    Win: At level one it carries team for auto win.
    lmao XD

  10. Default

    Quote Originally Posted by Steamer View Post
    SpasmReq Lvl: 1000Spawns with M4A1 / AK / Armor / 150hpOnly has one skill, on point, and no ultimate.Win: At level one it carries team for auto win.
    And they say 'I' make OP RACES! pffttt . Its a shame its restricted to 1 for ther server lol... We might need to buff up all other races with some haxxx to balance...
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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