Sol (5skills,8levels):
Solar Flare: Release a burst of energy at attackers.
=Upon taking damage, chance for attackers to be blinded.
15-35% chance
='Strength' of blind increases the more damage you take, and can stack.
Essentially acts the same as a flashbang in this sense, the more damage you take on the shot that activates it,
the stronger the blinding effect (as if the flashbang landed closer), and activating the effect multiple times
stacks the blinding effect.
So say I'm hit with two shots from a TMP, each dealing 15 damage, and the effect activates twice. The attacker
would be just as blind as if he shot me once with an M4, dealing 30 damage. The blinds from the TMP would be slightly
staggered because of the delay between shots but whatever.
Eclipse: Deny opponents the vital energy of the sun.
=Chance on hit to weaken target, reducing his damage output.
10-25% chance.
Lasts 2 seconds.
Reduces opponent's physical damage output by 20-40%.
Successive activations only renew the two second timer.
Some method of warning the recipient of the effect would be good, a sound effect I suppose.
Spectral Strike: Focus your energy onto a single point.
=Chance on hit to burn enemy for a short time.
10-25% chance.
Target takes 3-10 damage at activation, and an extra 5 damage over time during flames effect.
Flames last 1 second, visuals are same as flames from other races (from target's POV in particular I mean).
Radiance: The energy of stars can fuel even the most insatiable of combatants.
=Healing wave for you and nearby allies.
Range of a ward.
5-12HP every 10 seconds.
=Healing effect also grants increased movement speed for a short time.
Upon receiving healing, gain 10-20% speed for 10 seconds (so speed gain is effectively constant for as long as you are healing).
Speed gain can apply to both you and allies.
Only applies when healing occurs, if at max health, no extra speed.
Only applies to the person healed, if you heal only an ally, you gain no speed yourself.
[ULTIMATE]Supernova: The death of a star results in the expulsion of untold amounts of energy.
=Explode on death.
100% chance, ignores any ultimate immunities nearby, though enemies with immunity are unaffected.
So say two enemies are nearby, one has lace one doesn't. Explosion occurs despite the nearby immunity, though the one
with immunity takes no damage and is not blinded.
=Damages nearby enemies.
Damages only enemies with line of sight (not through walls).
80-150 damage.
20-30 ft radius. (undead's is 12-18ft for reference)
=Explosion also blinds enemies.
Acts as though flashbang goes off immediately at location of death. Though twice as strong.
Enemies out of range of damage may still be in range of blinding effect.
Line of sight required as usual.
Allies unaffected.