
Originally Posted by
BlindGam3r
A more crowd-control based race this time, with some neat potential tactics. The most obvious being that you place a 'tripwire', and then grapple an opponent to pull them into it. This is not meant to be a heavy damage dealing race, the reason for negating damage for the first two skills, and in the same vain weapon restrictions would be in order. TMP or MP5 sound right for the race, but the fast rate of fire could make the first two skills overpowered, unless the chances of activation are suitably low of course.
Engineer, 5skills:
Magnetise: The Engineer can effortlessly steal the opponent's metal weapons.
-Chance on hit to inflict no damage, but force the opponent to drop their weapon.
-[Perhaps just force a weapon switch? It's an annoying and unwanted by-product of this skill to sometimes have the weapon fall behind a box or through terrain and then to be impossible to pick up again]
Concussive shot: Fires a shot specifically designed to incapacitate the enemy.
-Chance on hit to inflict no damage, however slow and drug the target for a short time.
Titanium Plating: Much care goes into the Engineer's chosen armour.
-Spawn with kevlar and helmet.
-Chance for all incoming physical damage (i.e any damage you can take in vanilla css, non-skill damage) to be deducted from your armour value instead of health.
-If this skill doesn't activate, only a portion of damage is taken from armour and the rest from health, as normal.
-Once you have 0 armour remaining, this skill has no use, unless you go back to spawn to buy more.
[ABILITY]Tripwire: The Engineer crafts a cunning trap for his foes.
-Places a ward with a small radius visible only to yourself and allies, ward lasts very long time or until triggered. Ward is triggered when an enemy comes within range of it.
-Once triggered, all enemies within an area centered on the ward (that is larger than it's radius) take damage and are set on fire, dealing additional continuous damage for a short time.
[ULTIMATE]Grapple: The Engineer can use his grapple to manouver around the map, or perhaps ensnare his foes.
-Activating ultimate releases a grapple in direction of crosshair, two possible outcomes:
-If aimed at a solid wall or object (not a movable barrel etc), player is pulled towards the target object. (In the same manner as weblines for Spiderman)
-If aimed at an enemy, the enemy is pulled toward the engineer (as if the opponent weblined towards you) and takes a small amount of damage.
-Grapple has a maximum range, if grapple is fired and nothing is in range, nothing happens, but cooldown is still activated.
-Moderate length cooldown, 10-15 seconds. This is not to be an actual replica of weblines.