Race Finished. Whole REASON behind this race is it is literally made up of things we already have coded, balled into a race that can only use Flashbangs and Smoke Grenades. Why those? Ever got a kill with a flying flash bang or smoke grenade? Neither have I. You know why? It only deals 1 DMG usually, but will proc off +damage abilities.

The Passionist

Team Restrictions : 1
Weapons of Choice : Flash bangs / Smoke Grenades only!
Restrictions :Anything that isn't a Flash bang or a Smoke Grenade (That's right, no HE nades. Not the purpose for this race. At all. Period.)
On Spawn : Spawns with 2 Flash Bangs and 1 Smoke Grenade
Shop Restrictions : No Gloves of Warmth; Ankh (No need for it); (Add as needed)


A Blinding Passion: Gives Player 1 (2 at max) Flash bangs every 30 / 25 / 20 / 15 / 10 seconds (Will not give you them if you are already maxed on Flash bangs) (Can be readjusted as needed)
A Smoking Passion: Gives Player 1 Smoke Grenade every 45 / 40 / 35 / 30 / 25 seconds (Will not give you them if you are already maxed on Smoke Grenades)(Can be readjusted as needed)
Reckoning: Grants 10% / 20% / 30% / 40% / 50% Chance to deal 9 / 19 / 29 / 39 / 49 bonus damage (9 bonus + 1 regular = 10 damage total? Or else 10 / 20 / 30 / 40 / 50 bonus damage at least? We're throwing Smokes and Flashes only afterall, no HE nades.)
Repentance: Grants a 5% - 23% Chance to freeze Enemy (As long as Die Xonvert's Freeze ability preferably?)
An Eye for an Eye: On Death - Deals 10 / 15 / 20 / 25 / 30 damage to killer (Hell's Demon Ability in a nutshell, except as an ultimate)


Ok, as you can see... I added NAMES finally! AMG! Why the Passionist? Well, you'd better have a passion in playing probably one of the hardest races you'd have to level. "WHAT?! HARDER THAN RAPSCALLION!?" Yes. Harder than Rapscallion. So hard that you are going to have to drop your KDR for this one unless you are always... ALWAYS on the winning team and don't die. Also, restricted to 1 a team because.... do realize that this is a flash bang / smoke grenade race. We don't need to add to the already increased risk of epilepsy (if it happens? We need a cheap $1500 item called Sun Glasses to counter Flash Bangs! )

So, I didn't change the first 2 abilities as the race kind of needs a way to regenerate his ammunition. A set number of flashes and smokes will not get him through a whole round, unlike a long long distant cousin, Santa. Santa can use 10 HE nades as he wishes, but also has a GUN. That GUN is something we don't have. And a KNIFE. Also - if it is possible, the player can not constantly spam Flash Bangs and Smoke Grenades as they run around while already carrying 2 flash bangs and 1 smoke grenade. This is to prevent weapon-spawn spamming (something Gloves of Warmth doesn't really do, but kind of should so people with crit nades aren't being supplied free nades from a friend). Or could just spam them. Nebulas will hate them, as most Nebulas play with only their primary + knife, no kits, secondary, or nades...and nades will be everywhere.

The 3rd ability, Reckoning, now has a set damage put on it rather than +% of damage. Reason is well, Masskid kind of already pointed this out a couple posts ago. More than likely, anyone that plays this race while trying to not kill their KDR is going to sit in spawn buying flashbangs / smokes with 1 point in this ability for the first 2 levels at least. By the 2nd level, they would of put it into the nade of their choice for regen for the next few levels. They gotta have some firepower somehow while leveling.

The 4th Ability, Repentance, still same as before. A chance to freeze means the player can send another flash bang or smoke grenade at their target - OR a teammate goes ahead and kills the target for them. Hey, that's tome XP if the player's team wins, just be glad to of hit somebody and have that proc

It's Ultimate, Eye for an Eye, is just that. It took me a bit to think about it and honestly, this is probably the best resort. Now, 50 damage at max? Yes. This is just payback for killing the Passionist 1000+ times before they could max it. It's not their fault. This isn't a suicide bomber, letting the player kill like 3 people in one suicide bomb either (stupid flame preds...). So, after all that work and the target at least has less than 50 HP, that's a kill for a kill. Just like Gun Game, you kill a teammate on accident, they insta-slay you on accident sometimes. SOMETIMES, people have habits. Also, I don't know if the +damage from Reckoning would proc this ability as well, like Hell's Demon. If it does...well... i don't know. Over-powered ultimate at that point that might be nerfed later? Meh.

Overall - this race is finished and that is my input on it. Still open to Questions, Comments, Nasty Remarks, etc.