Incoming Piece by Piece Criticism and thought for Cyber's Grimm Reaper race.

Quote Originally Posted by CYBER View Post
- Restricted items: Health, Ring, Mask, cloak.
- This race loses 1 hp per bullet or left-knife-swing (+attack1 button press) and 10 hp per right-knife-swing. (Knife +attack2)
Ok. To start out - I do like the item restrictions. But putting some thought into this... the second portion of the Eye for an Eye passive ability, will that end up glitching if I were to just put my silencer on my M4 or USP / switching to burst fire with glock or will the system do a check continuously for my knife?

Quote Originally Posted by CYBER View Post
LifeForce: Gain 1hp per 3-1 seconds except during "Out of Body" (yes, it overheals).
Seems good to counter the Eye for an Eye feature, but by the time the player leaves spawn at the start of the round, they should have approximately 101 to 105hp, and at least 105-120 by the time they start finding people to shoot at. If this was dust2 for example. So... maybe slower like Shadow Hunter but give it a slightly bigger boost like 3-5, depending on how long the timer is. Or else people who play it will literally avoid people on purpose until the last minute or so in a round (not saying they still will, but it'll at least slow down their HP bonus gain, forcing them to take cover or actually aim etc.)

Quote Originally Posted by CYBER View Post
Soul Collector: Gain 10% cloak and levitation each time you KILL an enemy with a KNIFE until the end of the round. Max 5 souls (i.e max +50%)
This is more Strider with a cap and a slight buff on it with a cap. I take it you planned to combine this with the Out of Body Experience and Ultimate? I mean it makes sense, just you are more than likely gonna die trying the stunt. Not saying you won't be successful... just you might fall over when all that HP is lost to some hells demon's last strike or thorns from a Night Elf etc. Also - this is more than likely going to be leveled last by anyone when maxing this race.

Quote Originally Posted by CYBER View Post
Out of Body Experience: Hold +ability to get out of your body in third person free-look view and navigate through the map while your body is fixed in place. (You lose 1 hp every 1-5 seconds though to avoid excessive usage). Release to go back to body.
Like brett said, the speed of the third person free-look view needs to be discussed. Personally - it should recreate the player into a spectator player, as in its a physical model that is slowed but invisible as well, also can not be hovered over to see the name tag (because you can't see the audience when you are in the middle of your gunfight, you sure as hell can hear them though >.< )
By physical model, it would need to be slowed + footsteps eliminated. At least then I believe the ability would be controlled a bit better perhaps.

Quote Originally Posted by CYBER View Post
Damnation: When KILLED during an out of body experience, 10-30% chance to soul-burn the attacker for 5-20seconds (1 dmg/s)
Nice to compensate for death at least when using the ability.

Quote Originally Posted by CYBER View Post
(Ultimate)
-Manifestion: Can only be activated during "Out of Body" experience, cut your hp by 75-50% in order to summon yourself where you were pointing at during free-look. It fails if you were to be glitched into the map.
Now - going back to an Out of Body experience... Basically, all you've created is a Nebula that can teleport from wherever he is to really - wherever. Granted, you need to aim still and actually deal some pain into the target or else the passive will kick your ass, but yea. Also, will this be blocked when the player is still using their Out of Body experience? Say for example somebody has a lace and you are in the fancy Out of Body experience right behind them and spamming your ultimate at the ground to get on their ass... is it considered blocked because you aren't a physical player entity or will it be made to where it can be blocked by you're original body AND the Out of Body body.






Overall - interesting race concept. Looked good when I first glanced over it...but I was too busy raping people with vagalion to care :P
Also that ultimate, it needs some scary ass notification when it's activated near people.... sound wise. This sound at least will notify players that the Grimm Reaper is in range of them and they should either be cautious or look the fuck behind them because he is right there. Or it'll scare them shitless... just like a tele-knife...